Showing posts with label Mega Man. Show all posts
Showing posts with label Mega Man. Show all posts

Thursday, May 15, 2025

Mega Man X Revision Part 1

It's no secret that I'm a big fan of the Mega Man franchise..as I have a section dedicated to it here on this blog. So, I've decided to take a break from my Wrestling kick to do something that I wanted to do for a while. 

As you know, I did a revision to the story of the Mega Man Classic Series, now, I'm ready to tackle the X Series. 

Despite being my favorite Mega Man Series, I really am not a fan on how the Story is set up and how X is eventually kicked out of his own series by Zero, and then Axl. Plus, there are some fans who hate that Sigma returns when he didn't even need too.  

So for this revision, I'm gonna correct all of that and More. So...let's get started.

Oh, before I forget, I'll be leaving out Command Mission for now. The story is too long and it'll take me a while to come up with a good revision. Plus, it's not canon anyway, so it's okay.

For Mega Man X1, the only change I'd make is the intro. Instead of the screen that show's X's specs and Dr. Light's warning (that is saved for the manual), the intro will be the abridged origins of reploids (including how dr. cain found x) and the games plot.  

The rest of the game will remain as is, no need for changes. The ending also remains the same. 

That was the easiest revision, things are only gonna get tougher from there.

For X2, the big change that I would make is that the intro would mention that The X-Hunters were attempting to repair Zero at the Factory (the intro stage), but they escaped the moment X arrived. Other than this, the intro is as Capcom intended.

Once X defeats the Big Robot, he stumbles upon Zero's Control Chip. This will be revealed to the player via dialogue. He also briefly morns the death of Green Biker Dude (named harley). After this, he leaves the Factory. 

During their Post-Intro Stage monologue, The X-Hunters mention that in their hasty escape, they accidentally left Zero's Control Chip, which they need back. It's also hinted at that Serges is Dr. Wily in a Reploid body.

After that, the game goes on as normal, though in the X-Hunter's 2nd cutsscene, Serges is, once again, hinted at being Dr. Wily. It's also mentioned that they recovered Zero as X was battling Sigma during the events of the previous game and made upgrades to him.

The game continues as normal...except for 3 things - Violen gets his 2nd Form, which is just him using a bigger Spiked Mace. Next is Serges being the boss of the 3rd X-Hunter level. Why? 1 - Agile's 2nd form the easiest of the 3 X-Hunters. And 2 - Serges is Dr. Wily...he Needs to be the final X-Hunter.

Anyway, the final change is that if X succeeds in gathering all of Zero's parts, He fights the Fake Zero, unlike in Capcom's game. However, because he's just a copy, the Fake Zero takes more damage and lacks the Sabre. He also doesn't have any of Zero's "Power Moves". After that battle, the Real Zero shows up and the 2 have their usual conversation.

The Ending is mostly unchanged. I just add in some extra text to the ending, mentioning Harley aka the Green Biker Dude.

Now, you all are wondering as to Why I decided to name the Green Biker Dude Harley? Simple - He's a Biker Dude and Harley is a name of a Motorcycle, which the Ride Chaser is based on.

Anyway, on to X3...and now the big changes happen. 

The first change I'd make in X3 will be the total deletion of Mac. In his place will be Bit, complete with Shield. Bit captures X and Zero comes to the rescue. After Zero destroys Bit's Shield, Bit vows payback and escapes.

Side note - Why this change, you may ask? Well, Bit is depicted with his Shield in not only art, but in merch too. However, in the games, he doesn't have one... with no explanation why. Well, this little revision fixes that plot hole.

Plus, that part in the opening of X5, where Zero is battling Bit, now makes sense.

After defeating Moa the Giant, the conversation between X and Zero go on as normal, except it is mentioned that Zero is still not at full power yet, thus explaining Why he only has one life.  Also, I'd have the events of this game take place 2-3 weeks after the events of X2.

Anyway, the game goes on as normal, except Vile Mk. II is fought in the Nightmare Police Rooms. So he doesn't have his own stage. But his music is Still used. It becomes Vile's personal battle theme. 

Why This change? Because it would make more sense for Vile to fight X directly...without waiting long. 

I'd add in an additional cutscene after beating 4 mavericks, where X and Zero are talking to Dr, Cain about Dr, Doppler, where it is revealed that Doppler and Cain were once friends and colleagues before the Maverick Wars. He then laments that his old friend has become a maverick. 

Anyway, the game goes on as Capcom intended....except, after fighting Mosquitus as Zero (if you kept him healthy and didn't sideline him), he just gives X his Saber, telling his friend that he may need it later. After that, Zero teleports to another part of the Lab. 

During The final Doppler stage, Zero appears and tells X to handle Sigma, while he finds and destroys the Lab's generator (as he does in capcom's version....provided you kept him healthy, that is).

Anyway, the ending will be different. Dr. Doppler, regardless if Zero is active or not, arrives and uses his newly created vaccine to detain the Sigma Virus. As the Lab is about explode, Dr. Doppler repents and tells X to escape while he deals with Sigma. X tries to convince Doppler to come back to Maverick Hunter HQ. Doppler refuses, telling X that he needs to stay to delete the Sigma Virus and that he must atone for his crimes.

X and Zero escape, with X morning the loss of Dr. Doppler. The ending text will reflect this.

The above changes reflect Zero's friendship with X and Dr. Doppler's repentance and sacrifice. Character development.

On to X4 and the Biggest changes yet. 

Change 1 - The Mysterious figure which talks with General in X's opening is a generic-looking evil hooded character. Yes, this character Is Sigma, but the audience isn't supposed to know that until later. The conversation is more detailed, but the end result is the same. Zero's opening needs no changes.

Change 2 - Both Hunters will be present and interact with each other thought the game, regardless on whoever you play as.

Change 3 - Iris will be present in Both X and Zero's scenarios. There she'll interact with Both Hunters.

Change 4 - Eregion, the Giant Dragon, will have a Repliforce Emblem on it, signifying that it Does belong to Repliforce.

Change 5 - During the conversation with Colonel, Magma Dragoon and Rookie Hunter Double intervene and accuse Repliforce of Mass destruction and the Death of Tens of Thousands. Colonel rightfully gets test and declares the Maverick Hunters as enemies. After, X and Zero scold the 2 for escalating things. Dragoon leaves to take care of other things, while X, Zero, and Double head back to MHHQ.

Change 6 - In the Post-Intro Stage cutscene, It's the evil cloaked figure instead of Sigma.

Change 7 - X accompanies Zero in during his cutscene with Colonel and has a part in pleading.for peace and battling Colonel along side Zero. After Zero tells Iris that "Repliforce Must Be Stopped", X promises Iris that they'll try their best not to kill Colonel.

Change 8 - X doesn't fight Colonel mid-game. Instead, a brand new cutscene plays, where Dr. Cain is talking with X and Zero about the origins of Repliforce, where it is revealed that Repliforce was created by Cain Labs and 7 of the Greatest World Governments as a Global Military Force that would handle the jobs that the Hunters can't do or are just too busy too do.

The 7 Countries are - The United States, Japan, The United Kingdom, Canada, Brazil, China, and Australia 

I figure, We should learn more about Repliforce.

Also, Zero reveals that he met Iris during the Hunters first meeting with the Repliforce, and since grown fond of her. He also reveals that his Busters were burned out during a previous mission, so so he only uses his Saber. Another plot hole filled. 

Change 9 - When Iris and Double go missing, X and Zero are informed that they have left for the Final Weapon. Once there, X and Zero decide to take separate paths to widen their search. Which path of the Final Weapon you take will depend on who you're playing as.

Change 10 - After Zero's famous cutscene with Iris, He is confronted by the Evil Cloaked figure, who reveals himself to be Sigma. After the Evil Master of Mavericks reveals that Dr. Doppler's Vaccine was too weak to destroy him, he tells Zero about his origins. (which is that Maverick Zero v. Hunter Sigma FMV from the game).

After that, the battle begins. After the 1st form, Sigma battles Zero in his 4th Body, which he manipulated Repliforce Scientists to make for him...as he manipulated Doppler last time. After that battle, Sigma escapes, leaving Zero alone.

Zero, not feeling the fight right now, feeling that he needs to take care of Iris first. He contacts X and asks him to finish the fight, while he heads back to earth to lay Iris to rest. X accepts and wishes Zero a safe journey home.

Change 11 - Zero's ending. As he is traveling back to Earth, he has Iris in tow. He then laments about failing to save the Only girl that he loved and wonders if there was a better way to fight this War.

Change 12 - During the opening dialogue with Double,  I'd add in a few things. Double reveals that he  was the one who manipulated Magma Dragoon into not only destroying Sky Lagoon, but also escalating the war with Repliforce. As well as manipulated Iris, who's fighting against Zero. He then reveals his motivations - Money and Power, which was promised to him by his Boss (revealed to be sigma later).

Change 13 - After destroying Double, X gets contacted by Zero, telling him to finish the mission, while he takes care of Iris, who he was forced to kill.

Change 14 - During his confrontation with Sigma, X is surprised that Sigma is still alive. Sigma reveals that Dr. Doppler's vaccine was too weak to destroy him and that he hired Double to manipulate Dragoon and escalate the War, soley because he hates Repliforce and that he wanted them eliminated before they became a threat to him. He then reveals that he also did a bit of manipulating with General.

Then, to be an even bigger jerk, reveals Zero's origins to X. X, upon hearing about Zero's origins, tells Sigma that he doesn't care and that Zero isn't that person anymore. The fight begins soon after.

Change 15 - Sigma reveals that his battle bodies were made by Reploid Scientists that he manipulated...just like how he manipulated Doppler last time.

Change 16 - X's Ending is changed, X recalls the Repliforce War and wonders if it could've been prevented? He then contacts Zero, telling him mission accomplished. They then have a conversation about the Greater Maverick War, both are committed to end it as soon as possible. X never brings up Zero's past, feeling that it is irrelevant at this point.  

I just thought I'd add some character development, while filling up some plot holes. Other than these changes, Mega Man X4 remains as Capcom intended. Now...on to X5..

For my X5 revision, everything remains the same except for the following things - For one, Alia mentions a hostage situation in each stage after explaining the missions. This refers to the Rescuable Reploids, which never get mentioned in Capcom's X5 (aside from the manual).

It'll also mentioned that Dr. Cain retired from the Maverick Hunters and created Signas to be the new Commander. 

Next, Dynamo, who's motivation to help Sigma crash the Eurasia Space Colony to Earth, made no sense for a Merc like him. So, he's replaced by someone much more appropriate....Vile Mk. III!!!!

Vile is the kinda guy, who, loves carnage and death, Dynamo doesn't seem like the type to want the World destroyed. Don't worry, Dynamo fans, he'll play a role in X6.

The Hunters fight and defeat Vile Mk. III, who reappears later in Area Zero as Vile Mk. IV, replacing that God Awful Rangda Bangda Boss. Vile reveals that Sigma, though this Cyberspace, has granted him this powerful new form and has given him an awesome new Ride Armor, The Behemoth.

After destroying Vile Mk. IV, the hunters continue on as usual. And the Game continues as Capcom intended. However, when Sigma mentions the "Old Man that He was working with", he reveals that the Old Man also made his battle bodies.     

From then on, everything stays the same. Oh, and the "Awakened Zero" Ending is Still the non-canon "Bad" Ending.

Not bad, huh? Not too many changes needed...unlike the Next Game. 

Oh, and this was the Absolute Last Time Sigma appears in a Physical Form. You'll see what I mean soon.

In My revision of Mega Man X6, most things will remain mostly the same, but with a few big changes. 

Change 1  - The Biggest Change. the Nightmare Phenomenon Will be a separate threat that the Hunters have to deal with. I'll explain more later.

Change 2 - Gate investigates the Eurasia crash site and finds Zero's DNA Soul, and becomes corrupted by the virus within, as normal. The cutscene after the intro stage is the same too, except they talk about the "Nightmare Invasion" as a whole and not just Nightmare Zero.

Back at Hunter Base, Alia finds a rip dimensional fabric, where the Nightmares came from. She concludes that the rip was likely a result of the Eurasia Incident. She does some more scanning and finds that the Nightmares have some sort of Soul and would like to study them and requests X (and zero) to collect as many Nightmare Souls as possible. Alia will also tell X that he must rescue The Maverick Hunters who are trapped within the Nightmare infested areas.

After defeating an Investigator, I add to the cutscene, where it is mentioned that Gate is also interested in these Nightmare Entities (hence why he sent the investigators) and wants to research them himself. Back at Hunter Base, Alia will mention that Nightmare Zero has been spotted and is enhancing the power of the Nightmares.  Now X must not only confront Gate's Investigators, Rescue the Trapped Reploids, but now Stop the Nightmare Zero.  

Change 2 - There's a new cutscene after collecting 2,000 Nightmare Souls, where Alia is researching the Nightmares and be revealed by Alia that the Nightmares are rogue entities who escaped Cyberspace after the events of The Eurasia Incident and are beings of pure chaos, overwriting the DNA of Reploids and manipulating areas themselves. 

Change 3 - Most of Gate's cutscenes now include him talking to a mysterious force about his plans to use DNA souls of Strong Reploids, like X and Zero, to make himself a God and to eradicate all humans and weak reploids. Then give the Scientific Community that shunned him and his Work, Total Hell. Also in these cutscenes, Isoc is alluded to being Dr. Wily in another Reploid body.

Change 4 - After beating Nightmare Zero.,The Real Zero appears and explains to X that he was revived while in Cyberspace, as well as granted a new Beam Saber. And that thanks to The Eurasia Incident, it opened up a portal to Earth from the Cyber Realm, where he escaped. Now Both X and Zero have Sabers, with X having the one Zero used in X2 - X5. This little bit would be included in the cutscene.

Another plot hole filled. And this is Much better than "I Hid Myself, As I Repaired Myself!!"

I'd also add in a cutscene where Gate is talking about Nightmare Zero and his/its defeat, he then mentions that High Max has just captured the Nightmare Mother and He'll be doing research on it soon. He then begins talking to a mysterious mercenary, whom he tells that he has a job for.

Change 7 - Sometime after defeating Nightmare Zero, The Hunters are alerted of an intruder, Dynamo. when confronted, Dynamo reveals that he is a Merc hired by Gate to keep the Hunters from getting in his way and that he will be rewarded with all of the Money and Power that he needs. Dynamo is fought twice, before he's like "screw this, I'm outta here!!"

Change 8 - After defeating the Investigators, I changed Gate's dialogue to include the real reason he was investigating Nightmare Zero and the Nightmares - He wanted to capture them and study them, so that he can use them in his agenda and that he's even managed to capture the Nightmare Mother, the one who's controlling the Nightmares. All to mold the World in his image. He then thanks his "Mentor" for the idea. Alia tries to get her former colleague to listen to reason, but it fails.  

Change 9 -  After the defeat of the Nightmare Mother, Alia informs the hunters that the Nightmare Souls have been instantly vanquished. X and Zero deduce that the Nightmare Souls were destroyed when the Mother was. 

Change 10 - Instead of Gate, X and Zero battle Isoc in his Isoc Machine. Isoc is very hostile to X, while he has nothing but pride for Zero. Again, alluding to Isoc being Dr. Wily. Isoc dies in rage and frustration if defeated by X, but pride and bliss if defeated by Zero.

Change 11 - After defeating Gate, Gate's Mentor appears.. and to everyone's shock.. It's Sigma!!!! Sigma reveals that thanks to his Viral Form evolving, he is able to travel between the cyber realm and the real one. He also reveals that he now has the ability to power up any one who "Believes" in him. He declares himself to be "Satan" and will not rest until Everyone Suffers. Sigma then "possesses" Gate and powers him up into a Giant Form.

Change 12 - If you fail to find and beat Nightmare Zero, a Bad Ending will play after you beat Gate. This ending has the Nightmare Zero multiply by Millions and cause an Apocalypse for Both the Cyber Realm and Earth. This Ending is Non-Canon. 

Change 13 - X and Zero share an ending, The Good Ending. The Ending itself is the same as X's X6 Solo Ending, except with some added dialogue from Gate. A repenting.Gate reveals that after he was fully shunned by the scientific community for being more "Beyond Forward" with his research, so he wanted revenge. But then Sigma appeared to him and offered his "services", so he took it and his DNA Soul plan began. After that, Gate dies. Signas contacts X and Zero and tels them that the rip between realms (earth and cyber) is starting to mend and will likely be sealed within the hour.

Lotsa changes to a convoluted story to make it better. Though some things remain the same, such as Alia and Gate's history as Researchers (and accompanying cutscenes), as well as the Investigators' backstories.  

I also removed Zero's X6 Ending, since according to a few people at Capcom Japan, that ending takes place near the end of the X Series. So, there's no reason to include it here. And the Nightmare Phenomenon was made into a separate threat, because I thought I'd be more interesting that way. 

As to why I made Sigma this "Satan-type" character? Well, it was to appease Both the Sigma fans And the Sigma haters. It gives new villains the spotlight, while allowing Sigma to be involved in a big way without stealing said spotlight.    

Well, that was exhausting. But things should get a bit easier from here. Stay tuned for part 2, where I do revisions for X7, X8, Xtreme 1, Xtreme 2, and even my take on what an X9 should be.

See ya there.

To Be Continued!!!!!!           

Mega Man X Revision Part 2

Continued from Part 1.

It's now let's tackle the Worst game in the X Series and try to make it better (storywise at least). Time for my revision of Mega Man X7

The first change I make is X and Zero's personalities....they are the same as they were before. In Normal X7, X was whiny and intolerable, while Zero was...Garfield!!!!  lol. Here they have their Normal personalities.

The next change will be that Axl and Zero's weapons are made Stronger. In Normal X7, they were like a damn Pea Shooter and Glow Stick respectively.

Change #3 will be a big one... X Is Playable From The Beginning. X does NOT retire from active duty, as during the Intro Stage, it'd be revealed that X was back at the base helping with repair work. He becomes playable after the Intro Stage And replaces Zero in the solo cutscenes with Axl, while the rest will feature all 3 Hunters. Hey, this is X7, not Zero 7!!!!

Speaking of.. I'd change the story slightly. I'd make Axl an independent hunter, not part of Red Alert, though it would be revealed that he was friends with Red , Red Alert's leader. Why? Because I think it'd be more interesting that way. Plus, it makes Axl cooler.

The story itself will remain the same, except X is now more involved and Axl not having any ties to Red Alert. So the opening FMV features Axl working alone. And Red Alert will be fully established as a rival Maverick Hunter Organization. In Capcom's X7, it was only alluded to.

Also, I'd have Alia mention innocent Reploids being trapped in the stages and needing to be rescued. Thus explaining the reason why the player must rescue reploids.

I'll add in a cutscenne of X and Alia chatting about Douglas, and that he left the Hunters to help repair the World. Thus, explains his absence from X7 and X8. X would also reveal that he stopped using the Z-Saber because he wasn't that good at it, so he just keeps it as a reminder of His and Zero's friendship. Thus explaining why X stopped using the Z-Saber after X6.

And when Red is talking with "The Professor", instead of being in a physical form , Sigma is in his Viral/Spirit/Satan form instead. Due to Sigma no longer having his own bodies. Otherwise, they remain as Capcom intended.

I'd also replace all of Axl's history with Red Alert with his Friendship with Red, pre-Red Alert, and his journey of becoming an Independent Hunter. All told though cutscenes. 

After the battle With Red, Red realizes that he was wrong to let Sigma manipulate him and his ambitions of Red Alert becoming the greatest Maverick Hunter Organization and wishes things were different. He asks Axl for forgiveness and requests for X to train the young Hunter.

After that, Sigma appears and blasts Red for being weak. He then "possesses" Red and turns him into this big scary-looking Grim Reaper Bot. This is the Final Battle.

The Ending is very different, after the battle Sigma escapes, leaving Red on death's door. Red and Axl have one final conversation, before Red dies. Also, X agrees to take Axl under his wing and train him to be an Ace Hunter.

The Individual endings remain the same, except X is more supportive of Axl than he was in Capcom's X7.

Not too bad, huh? Now on to X8.

For X8, I'd only make some minor changes to the story, as well as make some additions. 

Change #1 will be that Sigma himself will Not play a part until After Lumine reveals himself to be the true Mastermind. Making the Maverick attacks seem like a random outbreak. Of course, Lumine's goal still remains the same - Kill all Humans and Last Gen Reploids and the Rule a Next Gen Reploid dominated Earth. 

Change #2 will have Vile Mk. V attack in Every stage..his goal Is to Kill X, afterall. 

Change #3, I'd make Palette the Younger Sister of Douglas, who was sent by him to run the Hunter's R&D Lab. In Capcom's game they ain't related, but I thought I'd be a nice little callback to an older Character.   

Change #4 will be the Final battle.During the confrontation with Lumine, Lumine mentions that Sigma was able to help him make his dreams become reality thanks to the use of DNA Souls and that he will dedicate his Rule over a Next Gen Reploid Dominated Earth to him.

Change #6 - I'd only give the Copy Ability to a small handful of Next Gen Reploids, because having Every Next Gen have this ability is just plain stupid and reckless. Seriously, it's NOT a Good Idea to give Reploids the ability to transform into others...including Important People. That would lead to Mass Chaos. *sighs* Capcom sometimes doesn't think.

Anyway, let's get into the additions, First, I'd explain the Redesigns. In Universe, Alia, X, Zero, and Axl received upgrades not too long after the events of X7. This will be mentioned briefly in a new cutscene. I'd also give Layer a backstory. In another new cutscene, Layer explains that she was once a supermodel before going into the field of Robitics Research. And that she joined the Hunters because she wanted to help fight the good fight. 

Layer and Palette needed backstories. And the new designs needed some explanation.

The next addition will take place after the battle, Sigma appears (in his first appearance in my story of this game, since the copy sigmas have been removed from this revision) and powers up Lumine. Giving us a new Final Battle (change #6).

The Ending will only include Sigma escaping, promising to return somehow. The next alteration is that any talk of Sigma not coming back is removed, as the Hunters know they'll see him again. Other than this, the ending is as Capcom intended.

Not a bad change, huh? The Sigma Haters would be happy with this...as would fans of Layer.

Now before I go on to My idea for X9, I'm gonna rewind back to the Xtreme Games.

First, I'd be established that Mega Man Xtreme 1 will take place after X2. Second my revised story will be the same as Capcom's, except No Sigma and Techno will be the final boss. First in as a Mechanaloid Trainer, then in a Giant Mech (ala Dr. Wily).

Also, Techno and Midi will NOT be sharing the same CPU, as they did in Capcom's version of the story. So when Techno dies, Midi doesn't. It's also be established though a new cutscene that Midi and Techno are Twin Brothers.

The biggest change will be the ending, which Techno reveals that he did what he did to get revenge on the humans who mistreated him. He repents and then dies, with Techno morning the death of his Brother and then retiring from the Hunters soon after. 

As for Xtreme 2, I'd leave the story as is, except I'd add in a few things and subtract Sigma. Yeah, there's no need for him here. Also, Xtreme 2 takes place after X3.

Addition #1 - Explanation as to Why Iris is working with the Hunters. I'd have the intro mention that the hunters needed a Navigator for this big mission, so Repliforce simply loaned them one of theirs, which was Iris. In Capcom's story, Iris' involvement with the Hunters is never explained.

Addition #2 - I'd have Berkana reveal her origins and plot via new cutscene - Berkana was a researcher who once worked for the Hunters, but once she started researching DNA souls, it seduced her and she became power hungry. Once she went Maverick, She modified herself and her assistant Gareth into a Witch and Knight respectively. She then redesigned Garath's pet Mechanaloid Cat into a Fierce Lion via DNA Soul experimentation.

Berkana's goal is to become a Goddess and show the World her ScientifIc Genius via the use of DNA Souls.

Addition #3 - Gareth's lion would be fought in Berkana's Lab. 

Addition #4 - In Extreme Mode, both Gareth and Berkana will gain more powerful forms. Garath will fuse with his Lion and Berkana will gain an Amazon Warrior Form (complete with sandals). 

The Individual endings will remain the same...no need for changes.

The Extreme ending, however, Will have a few additions. The Hunters will talk about Berkana and how she wasted her life and skills by being evil. They then talk more about Iris and how she will be returning to Repliforce soon. 

Well, so what do you think? Personally, I think my revision is pretty good. Berkana gets the full spotlight and we fill in a plot hole or two.

I also tried to alter the game with the limitations of the Game Boy Color in mind. So, there's that.        

And now here is my blueprint for Mega Man X9. 

Please note that at the time of this post's creation, an Actual Mega Man X9 has yet to exist. So, this Revision will likely line up Even Less with what Capcom eventually gives us. In the event that somehow Capcom Announces X9, which they likely will soon, My version of X9 will be referred to as "Alt-X9". And I'll post my revision of the Actual X9 in the future.   

With that message out of the way, let's get to it.

A new Anti-Human Terrorist group (to be named later) appears and starts it's attack on both Humans and Reploids who defend humans. The Leader (to be named later) Hates X most of all, due to him being Humanities biggest defender.

Meanwhile, Axl is struggling with something inside, which later turns out to be Lumine's consciousness slowly trying to take over Axl's mind. Axl is studied by Lifesaver (yup, he's back), but the young buck insists that he can still do his job as a Hunter...so Lifesaver allows him to do so, but warns him to be careful.

After a while, the Hunters learn that the New Terror Group is planning to euthanize the Human Populace with a deadly gas and is almost ready to strike from their sky base.

During a cutscene, The Leader is having second thoughts about his plan and wonders if there is another way. But, a mysterious force arrives, and tells him that he is doing the right thing and gives him reason to carry it out. The Leader agrees. 

After defeating all 8 maverick bosses, Axl is quarantined ,thanks to Lumines consciousness, which is fighting hard to take over him. With Axl unable to join the Hunters, it's up to X and Zero to beat the clock before the gas is released (this will be the goal of the fortress stages. more about this later).

They eventually battle the Leader of the Group,who reveals that his hatred for humans stems for their past treatment of machines.

It's soon revealed that The Leader had gained help from an "Angel" who hated humans too and has given him the power to wreck vengeance on humanity.

The hunters fight him and win. Sigma appears and chastises his protege for failing, but gives him the power anyway,by possessing him. The Leader then transforms into a giant Battle Machine.  

After the battle,Sigma escapes.

The Leader, at death's door, regrets being manipulated by Sigma and reveals that his group was originally a Reploid Advocacy group, who wanted to do things in a more peaceful way, but they resorted to violence when peaceful solutions didn't work. So they changed their name and methods.

He gives X the codes to permanently shut down the gas machine before it activates. After the Leaders death, X shuts down the machine before it activates. 

Note: If X and the Z-Man fail to complete the Fortress and beat the Leader before time runs out....it'll result in a Bad Ending, where the gas kills Humaniy.

But, before celebration, The Hunters are informed by HQ that Axl went crazy and escaped. The Hunters find Axl, now fully possessed by Lumine, in the Intro Stage and the Final Battle begins.

When Axl is defeated, Sigma arrives. When asked, Sigma reveals that he escaped the moon via construction workers.

Sigma then possesses Axl/Lumine and grants him a powerful 2nd form. After that form is defeated, Axl/Lumine is damaged greatly and powered down. X rushes to Axl and apologizes, but promises to make things right. Sigma, once again, escapes.

Back at Hunter HQ, Douglas and Palette transfer Axl's DNA soul into a new Next Gen Reploid copy body. X and Zero destroy Axl's old body,along with Lumines consciousness, which still inhabits Axl's mind.

The Hunter Trio are whole again and ready to battle any future Maverick threat.

As you can see, I've decided that it was appropriate to resolve the infamous X8 cliffhanger, But, what about the Dr. Wily sub-plot? 

Well, in My Mega Man X10, a Reploid Scientist will be the big bad. And he Will be Dr. Wily in another Reploid body. It also goes without saying that he Really Hates X.

Another cool Idea I have is to have Dynamo return and work with a revived Vile (in a mk. VI body) and an upgraded Bass (or a brand new reploid, maybe even a repurposed Mac) to form some sort of "Psycho Rangers" to counter X, Zero, and Axl.

And Yes, all 3 will be working for/with that evil scientist.

As for the plot, We could just go back to focusing on DNA Souls, as there is much more to learn about them.  I figure that the true potential of the Souls can be realized in this game.

And, of course, Sigma will be there to manipulate things in the shadows.

The Scientist eventually reveals himself to the Hunters to be Zero's creator, Dr. Wily, in a Reploid Body. He also reveals that before he died while he was fully human, he uploaded his consciousness into AI, which has since evolved into a living digital being thanks to the wonders of Cyberspace. He then reveals that he was Isoc and Serges all along.

He then explains the reasons why he created Zero in the first place - To Help him take over the World, Destroy Mega Man, Infect All Robots with his Virus, and Humiliate Dr. Thomas Light.

He then continues to explain that Zero was uncontrollable and disobedient, but thanks to the Virus he installed in him, he was forced to shut down. And that that's when he sealed him up, with intentions on upgrading him later, but the evil scientist passed on before that happened.

The Evil Scientist also explains that the Wily Virus was meant to not only correct a cognitive error within Zero's brain, but also turn all robots into his slaves, via exposure to Zero, who was the carrier.

He then laments on how the Virus and Robotics have both greatly evolved and because of this, any Older Generation Reploid infected turns evil without any loyalty to him. He's also annoyed at the fact that Next Generation Reploids are completely immune to his Virus.

He also makes a promise to eradicate Dr. Light's Legacy by destroying X.

Zero is a bit troubled by this revelation, but then gets over it quickly - Dad or not, Wily is Still a Maverick and that he must be taken down.

In the end, the villains are stopped, the Scientist is destroyed, and both Dr. Wily and Sigma escape.

Zero ultimately decides that it doesn't matter who he was or what his origins were. And that the only thing that matters to him is the here and now...as well as his friends, who he deems to be his Real Family.

And those are my ideas for X10. I don't know where to go from here, so I'm gonna let Capcom handle X11 and beyond.

And that,is how I would revise the Mega Man X series. Cool ideas huh? Yeah, I accidentally left some minor plot holes in, such as the ones regarding Zero's Buster, but I'm gonna leave that up to the rest of the Fandom.

Will I be doing a revision of the Zero Series? Nope. Too time consuming. Instead for my next revision, I'll be returning to my Wrestling Kick with my WWF Revised series!!

Well, that's it for now. Until then, Punch a Nazi, Kick a Commie, Resist Modern Attitudes, and Stay Gold!

The Retro King Has Spoken!

Tuesday, November 26, 2024

Mega Man XV

My Mega Man OC, that I felt like sharing.


 

 



Monday, July 29, 2024

Revisioning Classic Mega Man's Story

As any Mega Man fan knows, the Mega Man Timeline is kinda in shambles thanks to Capcom's bugling. So today, I'm gonna Revise it...starting with the Classic Timeline.  

Please note - These are just MY Ideas and MY Ideas alone and may not reflect You're own ideas for a revisioning. 

Also note that I will be excluding All side games,with the exception of the Game Boy titles and Mega Man and Bass. So in this revisioning, So any canon and non-canon Side Games,besides the GB series and Mega Man and Bass,will be omitted from this new Timeline. 

Anyway, Let's go.

For Mega Man 1,I wouldn't change much. Most everything is fine the way it is. Though, I'd use a combination of the American story and the Japanese one. And it would be told during the opening (ala future mega man titles).

For Mega Man 2, I would have an extra text screen at the end of the game,where it states that Dr. Wily got arrested.

Starting with Mega Man 3, I'm gonna make a buncha changes. 1 - An opening cut scene explaining the games story, including mentioning that Dr. Wily got out of jail for good behavior and the Rise of the Doc Robot Counsel.

2 - Give purpose to the Doc Robots by making them the Main Antagonists, who reprogrammed the Wilight (wily and light)) Series Robot Masters to terrorize the Mining Areas. The Doc Robots are,in reality, robots created by Dr. Wily to help hide his true intentions to the World.

3 - With the exception of Gemini Man's Stage, The Mining Colonies are all set on Earth.

4 - No Breakman. That identity was both stupid and pointless. So, I added a small cut scene before the final fight with him. Protoman keeps his name secret,but reveals to Mega Man that Dr. Wily found him and fixed him. And because of this, he's indebted to him.

After defeating Protoman for the final time, the game happens as normal,except there will be an additional short cut scene where Dr. Wily addresses the World and reveals his true intentions. He also reveals that the Doc Robots were His creations and that they were used to cause confusion. He then threatens the World with Gamma.   

5 - And Finally, The Mega Man Triple Clone battle will be replaced by the Doc Robot Counsel's Leader, who has the abilities of the Mega Man 1 Robot Masters.

The Ending will remain unchanged, but there Will be a post-credits text screen that mentions Protoman's origins and how they remain unknown to both Mega Man and the rest of the World. And that only Drs. Light and Wily know the truth.

For Mega Man 4, I'd simply add in some more details to the story. In the intro, I'd replace the original text with ones that explain that Dr. Wily was killed at the end of 3 and that the World believes that he is,indeed,dead. I'd also add that Dr. Cossack was a disenfranchised scientist and that's the reason for Why he's attacking the World.

Okay, backing up a bit, everyone is asking Why did I have Dr. Wily "killed" at the end of Mega Man 3? Because that's what can easily be interpreted by the Ending of that game, as he gets Crushed by a Huge chunk of debris from his crumbling Fortress. Plus, the Japanese sub-title of 3 is "The End of Dr. Wily?!". So...I decided to make that into a plot point.

Anyway,another thing I'd do is extend the cut scene after Dr. Cossack's defeat. Protoman gets a line of dialog telling Wily off for abusing Kalinka and telling him that his debt to the Mad Roboticist has been paid.

Dr. Wily explains to a shocked Mega Man that the Wily that was crushed at the end of 3 was a Robot duplicate made to control the Unfinished Gamma,which he himself was too apprehensive to pilot.

He then explains his motives - He Hated Dr. Cossack for overshadowing Him in the Field of Robotics,so this was his plan for Revenge. Petty Old Man,Ain't He?!

Anyway, after that,the game continues as normal, as does the Ending. However, I'd add some extra text after the credits, explaining that Dr. Cossack was arrested for his crime, but the International Court is convinced by Dr. Light and Mega Man to allow Dr. Cossack to help Dr. Light with his Inventions as a form of Community Service.

And That's how I'd explain how Dr. Cossack ended up working with Dr. Light. Another Plot hole filled! Now, on to Mega Man 5.

Mega Man 5 remains as is, except I add a text screen and extend a cut scene. When Dr. Wily gloats on how he framed Protoman, He simply adds his motivation for doing so - Because Protoman betrayed him. 

The added text screen will be after the Credits, where it'll state that Protoman had been cleared of all crimes, thanks to the International Court receiving some security camera footage of Dr. Wily gloating about his plan and creating Dark Man 4. And that the footage was dropped off by a mysterious deliverer.  

Yeah, Protoman stole the footage as Mega Man was storming Skull Castle and delivered it to the Court himself. Anyway, on to Mega Man 6.

Mega Man 6, like with 4 and 5 will have extra scenes and nothing else. Oh and Mr. X will be His Own Man!!! Not Dr. Wily in Disguise!! Although, after Mr. X's defeat, Dr. Wily reveals that he had brainwashed Mr. X to gain access to his Money. But then also reveals that Mr. X Did finance him for a while,until the Billionaire decided to stop...for "Moral Reasons".

After that,the rest of the game goes on as normal. After the credits I'd add a text screen informing everyone that Mr. X turned himself in for helping Dr. Wily and that he regretted helping a "terrorist".

Whew. That was a chore. Filling all of those plot holes is quite a challenge..but we ain't done yet and things are only gonna get tougher from here...On to Mega Man 7.

For Mega Man 7, I would only change the intro and cut scenes by adding to them. For the intro, I would add a scene where various Fortress Bosses are unleashed along with the Robot Masters.

Next,after fighting Bass during the Intro Stage, I'd have Him mention that he'll help Mega Man by taking care of the Fortress Bosses, and show the World that he can be a Hero too.

After defeating the first 4 Robot Masters, the cut scene with Dr. Light will be extended. After being asked about Bass, Dr. Light tells Mega Man that He is busy destroying the Fortress Bosses and gaining the World's admiration. It is then shown on Dr. Light's monitor that Bass is fighting the Yellow Devil. After that, the scene depicts the attack on the Robot Museum.

This cut scene was extended to show the player (and the people of Mega Man's World) that maybe Bass Really Is a good guy (though he's just fooling everyone to gain dr. light's trust, which comes into play later).

The next new cut scene occurs after Mega Man destroys the Clown Robot (who's name I forgot) at the Robot Museum, only to be attacked by another one and beaten. Bass and Treble arrive and destroy the Robot. Mega Man and Bass have a small conversation and Mega Man now fully trusts Bass.  

This scene just adds to Bass' (and Dr. Wily's) deception.

The rest of the game plays out as normal, except Dr. Wily announces his plans of World Domination to the World, instead of just Dr. Light. And of course, he reveals that Bass and Treble were His creations made during the "Mr. X Incident" and that their goal was to deceive Dr. Light and Mega Man in order to gain access to Dr. Light's lab and steal the Good Doctor's latest Inventions. 

The only change now is the Ending. Here, I'm gonna just throw out the American Ending and just use the Japanese One. 

For those NOT in the Know, the Ending for Mega Man 7 was re-scripted to have Mega Man threaten to Kill Dr. Wily, which was done at Nintendo of America's request.

Y'see, during that time, Sega of America and Nintendo of America were in a Very Very Heated Rivalry and Nintendo was considered to be the Less Mature System and that Classic Mega Man was considered for losers and children....at least here in the U.S. 

So Nintendo had Capcom USA spice up the translation a bit. This resulted in a very uncharacteristic moment for The Blue Bomber. Rock Hates Dr. Wily, but Never wanted him dead. In fact, Localization "Spice-Ups" Still Exist and are used Very frequently by English Localizers. This leads to some Disgusting Dialog and Unneeded Hard Profanities. Pathetic And Wrong!!! 

UGH!!! 

*sighs* L-Let's just let's head on to Mega Man 8 now....

For the 8th main entry, I'll make it so that the Evil Energy that Wily took in the Intro Stage is actually the Soul of the Evil Robot, who manipulates Dr. Wily into helping Him dominate the World. 2 New cut scenes will be added to reveal the Evil Soul's intentions. Each will be shown after defeating 2 Robot Masters from each set. 

In the 1st New cut scene, It's revealed that the Evil Robot wanted to conquer Earth, but, because Duo ran interference, he never got the chance. And in the 2nd, it depicts the Evil Robot's Soul manipulating Wily. 

The scene where Duo saves Mega Man from the Wily Machine will be extended to include Duo letting Mega Man copy his Special Ability, explaining that he has a feeling that may need it later.

Next, I would add in yet Another cut scene. After Wily is defeated, The Evil Robot's Soul comes out of the Wily Machine and insults Wily for losing. He then reveals his plan to Mega Man and after some dialog, Wily grows angry, but is scared off by the Evil Soul. The Battle Begins. Mega Man can only damage the Evil Soul by attacking with Duo's Power, called the Justice Fist.

In the Ending, which is changed slightly, The Evil Soul, now weakened from the fight, decides to use Mega Man's body as a vessel and enters his body. As Mega Man falls unconcous, Rush teleports in to save him from the crumbling Wily Tower.

After that, the rest of ending plays out as Capcom intended, except Rush is with Mega Man in the first part of the Ending FMV.

So.. You're likely asking - Why bother adding these scenes in? Simple, It's because I want the Evil Robot to have a big role. In the original game, the Evil Robot's main purpose was to be defeated by Duo. He deserved better, don'tcha think?.

BTW, the Evil Robot will be named Oud, which is Duo spelled backwards. Which is appropriate, as The Evil Robot is a mirror image of Duo's original form. Plus, Oud is a musical instrument,so it fits the musical naming conventions of the Classic Series. Cool huh?

Other than all of this, My version of 8 would mostly be the same as Capcom's..but with E-Cans available at the Shop.  

Whew..what a job huh? And things are gonna get even more big. On to Mega Man and Bass.

First things first, an Intro explaining the games story. In the OG MM&B, there was none. Intro explains that King has taken over Dr. Wily's operations after hospitalizing him. Thus, making King the Main Villain. Why? Because it's a refreshing change of pace. Plus, King needed more spotlight as a villain. Why must it be Dr. Wily All of The Damn Time?!!

Anyway, after the the Intro Stage,I'll add a cut scene telling more of the story ,where Mega Man and Bass reluctantly agree to team-up against King.

Everything plays out as it should after that new cut scene. except NOW you can switch between Mega Man and Bass at anytime. Also E-Cans will now be available at the Shop.

When they finally face King at Kings Tower,it's a Fake and the Real King is in another part of the castle. The Fake King has no dialog and Protoman doesn't show up until later. After destroying the fake King, the Real King reveals his whereabouts. 

The heroes move on to the next part of the Fortress, where the Boss Rush and the Real King await, where he reveals that he was created by Dr. Wily to serve as an Adviser, but decided to take over his operations after he realized that Dr. Wily was inferior.

For the first form, King's shield makes him invulnerable. After a few minutes, Protoman enters and uses his Protostrike to destroy it. Protoman tells the Hero that they can handle King now and teleports away.

For the 2nd Form, it's just King. And for the 3rd, King summons the King Jet and King Tank and fuses with them. 

After King's death, the final battle will depend on Who defeated King. If you're playing as Mega Man, Bass will appear and get pissed that he defeated King and not him. To get his pride back, Bass challenges Mega Man to a Fight.

If you beat King as Bass, Mega Man is upset and miffed off at Bass for being "too brutal" with King. After an argument, they fight.

For the shared ending, the battle ends in a draw. Bass tells Mega Man that he'll never give up trying to be the strongest. Mega Man criticizes Bass' life goals. After banter, they both Leave. After this scene we go on to the Individual Endings, which differ depending on who you finished the game with.

For Mega Man, he is sad that he couldn't save King, but vows to not to let that happen again and will help every misguided Robot..especially Bass.

For Bass, it's the same as what Capcom intended. except Dr. Wily is bandaged up and has a cast.

Aside from the above changes, My Mega Man and Bass is identical to Capcom's  Whew, that was a big change, and the Big Changes are just getting started ...Here's Mega Man 9.

The intro is much different. it opens with Dr. Light and his Robot Masters attacking the World. Dr. Light declares War on the Worlds governments for ruining his Dream of Robots and Humans living in peace, with the passing of the Robot Master Expiration Law.  

Mega Man can't believe it. Roll and Auto decide to investigate, while Mega Man goes to stop the Robot Masters and bring them back to the Lab.

The next batch of cut scenes will remain untouched. Also...Mega Man still has his Slide and Charge Shot. There..Fixed Capcom's Really Stupid Mistake. *sighs* Anyway, the story goes on as Capcom intended, up until the confrontation with Dr. Wily, where he gloats about his plan of framing Dr. Light and destroying his reputation.

After that, the battle begins and everything goes on as normal....including the ending...for the most part. That part where it explains that "Dr. Light had been clear of all charges" is changed. Y'see in my revision, the Robot Master's recorded memories aren't enough to clear Dr. Light.

So in the ending text, it states that the International Court once again gets a special delivery from a mysterious figure - Security Footage of Dr. Wily bragging about his crime to Mega Man. And with the footage, they also deliver the Dr. Light Robot. This is just enough evidence to clear Dr. Light of all charges. And Dr. Wily is made Public Enemy #1.

Oh, and the "Mysterious Figure" is none other than Protoman.

I'll then add in a post credits text screen explaining Bass' absence, for those who were wondering. He simply training somewhere for his next fight with Mega Man.

That's it for Mega Man 9. Time for Mega Man 10.  

For the 1st Double Digit Entry, The story remains the same, except Bass has a part in it from the beginning, agreeing to help Mega Man and Protoman deal with the threat...but Only because it's interfering with his goal to defeat Mega Man.

I'd also have Dr. Cossack replace Dr. Wily as Dr. Light's ally. Dr. Cossack needs more love and he's trustworthy too. Well, what about Dr. Wily? He appears later to gloat about his Roboenza plan. Another thing is that Mega Man and Bass Keep All of their established abilities. Capcom stupidly took them away in 10.

Anyway, I've decided to change the ending. Dr. Wily escapes and Dr. Light and Dr. Cossack finish the Vaccine Machine and distribute millions of vaccines to Robots all over the World. Roboenza is cured.

I changed the ending for common sense reasons. With Dr. Wily being named public enemy #1, I'd be too risky for him to go to a public hospital when he got sick. He gets better, obviously.

Well that was easier than I thought. I guess Mega Man 10 only needed some minor revisions, huh? Well the same can be said about Mega Man 11, the (as of now) latest game in the franchise. Here we go.

My Mega Man 11 revision only contains 2 minor changes and a major one. The 2 minor ones come in the opening cut scene, where I'd expand it to explain that Dr. Light has opened up a Robot Master Repair Center for some extra money and that Protoman has gone on vacation, thus explaining his absence.

The Major one will be an improvement. I'd replace that stupid looking 2nd Wily Boss with Bass. In this battle, Bass has equipped both the Speed Gear and the Power Gear. And, to prove that he doesn't need them, Bass fights Without the use of Master Weapons. 

The meta reason I did this is because I'm not so sure I'd like the changes to Bass' helmet if he equipped a Master Weapon. 

Anyway, he fuses with Treble in his 2nd phase. After defeat, Bass curses Wily and his Double Gear System, calling it "Just another Failed Invention by a Screwed Up Old Man!" and promises to win by his Own Strength and Abilities next time.

Bass deserves more love, besides I thought that Wily boss was stupid anyway. The Ending remains the same, so no need for changes.

What an improvement to an already good storyline,huh?.Well, I'm almost done. And before I get to My Personal idea of where the series goes from here, I'm gonna rewind back to the Game Boy titles aka the Mega Man World series.

For Mega Man Dr. Wily's Revenge, I'd just add an intro talking about the games plot. Nothing needs to change from a story perspective. However, the Biggest Story change occurs in Mega Man II aka Mega Man World 2.

Oh, before I forget, World 1 takes place After Mega Man 2 in the canon. 

*clears throat* As I was gonna say, Mega Man World 2 will begin with an intro to the games story. Where, after the events of Mega Man 3, a Mysterious Robot that looks like Mega Man (Quint) attacks the World with his army of Robots. He claims the World in the name of his "Master". After making threats he escapes to one of Dr. Wily's abandoned Fortresses, as his Robots do damage. Mega Man jumps into action.

After beating the initial 4 Robot Masters, Mega Man storms the Abandoned fortress, where he confronts Quint. Quint shocks Mega Man when he reveals that he's him from another Universe, sent by the Dr. Wily of His World to conquer Mega Man's.

Okay, Note: You're wondering Why I changed the story from Traveler from the Future to Traveler from an Alt-Reality? Simple. Dr. Wily was heavily involved in the original plot and in My revision, He's Presumed Dead by everyone, including, Mega Man. And I wanna keep the big reveal that Wily survived the events of 3 for Mega Man 4. More dramatic that way.

Plus, Time Travel is kinda messy and the Franchise rarely deals with the MultiVerse, so I thought it would be a nice chage of pace..

Anywhoo, on with the story.

After the little chat, Mega Man is forced to battle the other 4 Robot Masters in their own stages. Once that's done, Mega Man chases Quint to another one of Wily's Abandoned Bases - an incomplete Space Station.

Quint is the Final Boss and has 3 phases - First is Quint on Sakugarne. In the 2nd phase, Quint Runs, Jumps,Shoots,and Slides. And the 3rd and final phase involves him using a Beam Sabre. 

The Ending is also changed. After Mega Man beats Quint,Quint reveals his origins. He reveals that He is Not Quint,but a Robot Superhero called Super Rock and that during one of his missions he was captured by His Dr. Wily and reprogrammed to do his bidding, but that he's back to his old self again thanks to the evil encoding in his memory circuits being deleted as a result of the fight.

After a friendly chat with Mega Man, Super Rock goes back to his Own Universe to deal with His Dr. Wily. 

Not a bad rewrite, huh? I tried as best as I could to stick with the Classic Series form of Storytelling. I think Classic Series fans would enjoy it. Anyway, on to Mega Man World 3 aka Mega Man III GB.

All I'd do is add an intro to the game's plot,add in Dr. Cossack as Dr. Light's assistant, and start Mega Man off with the Rush Coil. Nothing more nothing less. It's simple and perfect for the Classic Series. The events take place After Mega Man 4, so Dr. Wily is back.

For Mega Man World 4 aka Mega Man IV GB, I'd leave that one alone too.  The events of this game take place after Mega Man 5 and the next takes place after Mega Man 6, reasons why coming up.

Now the 5th GB game,on the other hand,Will have major changes. No Wily, No Wily Star, No Rematches with the Mega Man Killers and Quint. All because, Dr. Wily is Still in Jail.

Sunstar is the Main Villain and Master of the Stardroids. Plus, the Wily Star is replaced by the Stardroids Star Base. I'd also add in Dr. Cossack as Dr. Light's ally, who helps create the Mega Arm.

The Ending remains the same...sans Dr. Wily (who, at this point, is still in jail.). 

So? Why no Dr. Wily This time? Because I wanted the Stardroids to shine on their own as Villains. And adding in Dr. Wily would just cheapen their presence, as it did in Capcom's Story. 

And now...the moment everyone's been waiting for...My Ultimate Map on How The Mega Man Classic Story Should Go (note this is my own opinion and no one elses...).

*clears throat* Anyway, here's my idea for Mega Man 12. Well, for starters, I'd reuse the Mega Man 11 designs. They are an Excellent art evolution for the series. Second, No Dr. Wily!!! His story is currently finished and won't continue until the End Times of the Classic Series.

No, Instead, I'm gonna give the game a Brand New Villain....or should I say, Old Villain. I've decided to pull a Toei and Bird Studios and Canonize a Non-Canon Character - In this case, The Malicious Alien Supercomputer Ra-Moon!

In the year 20XX, it's been a whole year-and-a-half since Dr. Wily terrorized the world and hasn't been seen since. As peace grew, Rock and Roll enjoy some sibling bonding time..with Protoman watching over them.

However, a new more credible threat invades Earth - Ra-Moon. Ra-Moon announces his plans to replace All Human Leaders with His Minions to the World. He also warns that he is the most Powerful Being in the Universe. After his message, he begins his plan. To help him, Ra-Moon reprograms 8 of the World's most Powerful Robot Masters.

Duo, who chased Ra-Moon to Earth arrives and forms another alliance with Mega Man to stop the Evil Alien Supercomputer. Protoman volunteers to join in, just to keep an eye on Mega Man.

Bass, pissed off that Ra-Moon considers himself the Strongest, joins the battle to destroy him and to prove to the World that HE is the most Powerful.  And that the only reason he's helping Mega Man is to make sure that the He lives, because Only He should be allowed to Destroy the Blue Bomber and that He'll be Damned if he loses that right to a "Stupid Alien".

And So, the 4 team up to defeat Ra-Moon.

Now,as you can tell, this game will have 4 playable characters (each representing a difficulty level).  I'm not gonna go into the gameplay aspects here, this post is just focused on the Story. I might make a separate post dedicated to that in the future..maybe.

Anyway, on with the story. After defeating 2 Robot Masters, Duo explains Ra-Moon's origins and how he's powered by Evil Energy. After beating 4 Robot Masters, You'll get a mid-game challenge from Ra-Moon's Harold, the Powerful Ra-Thor, who wants to stop the 4 from interfering with his Master's mission.  

After defeating the final 4 Robot Masters, the 4 head to Ra-Moon's Star Base, where they face the Ra-Devil, have a Rematch with Ra-Thor, Go though the Boss Rush,and finally Fight Ra-Moon.

During the meeting with Ra-Moon,we learn that he not only does he want to dominate Earth, but also wants to destroy Mega Man for destroying his "Children" - Sunstar and The Stardroids.

Nice little call back, huh?

He also intends on conquering other Worlds once he's conquered Earth.

After Ra-Moon is defeated the 1st time, he gains a stronger 2nd Form..and then a 3rd and Final. After destroying Ra-Moon, Duo destroys Ra-Moon's Soul, and then his Star Base. Next we go on to the Individual endings, which play depending on Who you beat the game with. Also, each individual ending takes place Hours after Ra-Moon's defeat.

For Mega Man's ending, He and Duo are back on Earth. After they thank each other, Mega Man and Duo talk about Ra-Moon and how he's not the only threat in the Universe. Duo counts on Mega Man to keep defending Earth, as he defends space. After saying their Good-Bye's, Duo departs from Earth, leaving it's protection to Mega Man.

For Protoman, The Red Robot Master Prototype is standing on a rooftop looking at the sun set on the City. Proto mentions that while it was fun teaming up with Mega Man and Duo,the battle kinda made his defective Core worse. However, he declares that if the next few battles results in his death, he wouldn't wanna go out any other way.

For Bass, He and Treble are training in the mountains,where He vows Never to let Anyone take his title of "Most Powerful Robot".  

And For Duo, He's back in Space doing his thing.

Not too shabby,huh? I figured I'd be cool to not only Canonize Ra-Moon and Ra-Thor, but to also have Duo return. And have Ra-Moon connected to the Stardroids. Anyway, before I sign off, I wanna let you in on ideas I have for the next Mega Man titles.

For Mega Man 13, I plan on aging up the Characters, why? Because I want to. Anyway, 13 will introduce 2 new Characters - Nastenka Cossack, Bodyguard and Android Sister of Kalinka. And the Evil Dr. Regal, the New Main Bad.

For the story, I figured I'd make it a throwback to the 1st game. Dr. Cossack creates 8 Industrial Robot Masters to help the World,However, Dr. Regal, an old academic rival who hates Dr. Cossack's success and craves to become the World's Emperor, captures and reprograms Dr. Cossack's Robots to follow him.

Dr. Cossack summons Mega Man to help. Nastenka also volunteers to help Mega Man. Together,they team up to stop Dr. Regal. As all of this is going on, Protoman is relaxing at the beach, while Bass is taking part in the Robot Master World Tournament (the same from 6, but under new management).

Ok, before Anyone mentions it..YES, Dr. Regal Is based on the same dude from The Battle Network Series..in fact, He's the Counterpart. As for Nastenka, Her play style would pretty much the same as Zero's from the X-Series.

BTW, from this moment forward, Nastenka becomes Mega Man's Partner.

As for Dr. Wily? He's still in hiding and not gonna be doing Anything until Mega Man 41, the Final Classic Series game. So for Mega Mans 15 through 30, the Main Villain will alternate between Dr. Regal and Other Non-Wily Evil-Doers. And, of course, Nastenka will be by Mega Man's side as he fights them.

Anyway,for Mega Man 14, Dr. Regal does his revenge plan by kidnapping Kalinka and Roll. He also unleashes his own Robot Masters. Mega Man and Nastenka jump into action. Bass also joins the fight to ,again, make sure Mega Man is safe, because No One destroys Mega Man but Him. 

After 14, I'm gonna step aside and allow Capcom to do their thing with the ideas I've given them.. 

And now, we fast forward to Mega Man 41, where Dr. Wily returns for 1 Final Scheme and ushers in the End Times for the Classic Series.

Well, That was fun...and a bit exhausting too. I plan on doing a Revision for the X Series soon, so keep a look out for that.

That's gonna do it for now. Hope you enjoyed my little Revisioning of the Mega Man Classic Series?

Until Next Time,Space Cowboys, Stay Gold and Resist Modern Attitudes.

The Retro King Has Spoken!!!

Tuesday, March 12, 2024

Mega Man Factoid Corrections

In March of 2019 I created a list of Mega Man Fun Facts. Well, Just recently, thanks to new info, I found some of my Facts to be Wrong. So today, I'll be making corrections to them.

Original Fact: There were a few unused ideas that never made it to the first game. There were plans include 8 Robot Masters instead of just 6. An Aquatic Robot Master and the Legendary Bond Man. Both Masters never made it past the planning stages,but unlike the potential "Water Man",Bond Man received concept art and was even featured in a Manga by the legendary Hitoshi Ariga,creator of the Mega Man Megamix and Mega Man Gigamix Mangas.

Correction: Nope. Besides Bond Man, the 8 Robot Masters designed at that point were Cut Man, Guts Man,Bomb Man,Elec Man,Fire Man,Water Man, Oil Man and Bond Man. Water Man was reworked into Ice Man and Oil Man got cut along with Bond Man. Oil Man was later revived for Mega Man Powered Up,though with a redesign.

Water Man's weapon fired bubbles the player could ride on. And Oil Man's weapon made enemies slip.

Additionally, Bond Man had a different design to the more commonly-known Ariga one, and he used a handheld helicopter blade to fly. This helicopter is also included as a weapon, likely as a utility before the Magnet Beam was created.

-------------------------------------------------------------------------------------------

Original Fact: Mega Man was loosely based on Astroboy. Both are robots created by a kindly scientist and fight evil. Plus in MM1's ending,Rock has a similar hairstyle to the legendary anime hero. And,to add on to that,Mega Man was originally gonna be an Astroboy game,but Capcom lost the licsence.

Inafune and co. were disappointed,but got over it quickly promising to create something even better than Astroboy. And,sure enough,they succeeded.

Correction: Inafune and Co Once Thought about getting the Astro Boy license to create a game,but instead decided to create Mega Man,who was inspired by Astro Boy.

So,Inafune and Capcom Never pursued the Astro Boy License,just thought about it.

-----------------------------------------------------------------------------

Original Fact: Due to Sony of America's hardassness,Mega Man Battle and Chase was not allowed to come to America,so it didn't. However,it was included as a hidden game in the Mega Man X Collection.

For an Earlier example of Sony America's hardassness,we go back to Late 1996-Early 1997. Where Sony America initially refused to let any more 2D games on their console. But Capcom (as well as a few other companies,such as konami) hit back by threatening to never release their 3D games on their console in America. Sony submitted and 2D games were allowed to be on American Playstations.

So what's this got to do with Mega Man? Well,the 2D Capcom games in question were Mega Man 8 and Mega Man X4.

Correction: Sony America and Capcom USA were unsure if Mega Man 8 and Mega Man X4 would sell in the States,due to most American Gamers moving on to 3D gaming and oil to this fire were American Gaming Journalists,who claimed that Playstation Gamers wouldn't be interested in 2D platformers. This line of thinking was eventually discarded by Capcom USA and Sony of America and the Mega Man Games were released Stateside.  .

-----------------------------------------------------------------------------------------

Original Fact: One last tidbit,Mega Man 8 was initially gonna be a Saturn exclusive,but Sony of Japan protested heavily,so a Playstation version was also made. However,to be true to their original intentions,Capcom made the Saturn version of 8 the definitive version of the game,by giving it extra content (such as extra menus and battles with cut man and wood man).

Correction: Capcom Always intended for Mega Man 8 to be on the Sony Playstation, And Sony of America agreed to approve the game if it had something special over the Saturn version. What they got was a collector's full-color anthology booklet enclosed with the first editions of the North American release.

The Saturn version has more content due to Capcom having the extra time to polish the game after the PS1 release. 
------------------------------------------------------------------------------------------

Original Fact: Mega Man Starforce might've been planned to be a Mega Man Battle Network title at one point. There are some unused models hidden within the game for Lan and MegaMan.EXE. There's even a 3D map of AC/DC Town hidden within the game.

For unknown reasons,Capcom decided to make the game into a whole new series instead.

Correction: Nope. The EXE/Battle Network models were simply for testing purposes. No 3D EXE/Battle Network game was ever considered.  
----------------------------------------------------------------------------------------------
Original Fact: Did ya know that thanks to Sega of America,we never received the Genesis exclusive,Mega Man:The Wily Wars in cartridge form. Instead Sega wanted the game to be an exclusive to their then-upcoming Sega Channel. Sega got what they wanted,but we Mega Man fans didn't,as many of us didn't own a subscription to the Sega Channel. The Sega Channel wasn't that great to begin with. While America was screwed over,Europe got an official cartridge.

Correction: This is more of an Update,than a correction. Just a bit after posting this Fact,The Wily Wars was released on a limited edition Sega Genesis Cartridge in North America. AND,later,was a game on The Sega Genesis Mini 1. And,Later Still,was made playable on the Nintendo Switch via the Online Service.

------------------------------------------------------------------------------------

Original Fact: In Blizzard Buffalo's PS1 and PC intro,his name is misspelled. He's called Bilzard Buffalo in that intro. This is Capcom Europe's stupid error,since they translated the game. It seems that Capcom USA isn't the only ones guilty of translation errors.

As stated earlier,This Version of the game never made it to the States as a single disk. Though,it was part of The Mega Man X Collection.

Correction: I TOTALLY FORGOT that The PC version of Mega Man X3 DID come Stateside and WAS translated by Capcom USA. Even The Retro King makes mistakes. Also, a bit of an apology to Capcom Europe for blaming them for this dumb translation. Sorry Mates!

---------------------------------------------------------------------------------------------

Original Fact: Capcom and Marvel Comics planned to create a comic adaption of the show,but it never came to be. Again,thanks to the show itself being canned.

Correction: Nope. It was Hamilton Publishing/Comics that was doing the adaption,Not Marvel. The Comic was being worked on by The Day brothers, Dan and David, who Did work on various Marvel Comics projects. Because of this,there was confusion of the Comic being worked on by Marvel,instead of Hamilton. Which was understandable. 

And so,my Incorrect Factoid Correction is finished. This is something I needed to do and I'm glad I Finally have it out of the way.  

So, Until Next Time Space Cowboys, Stay Gold and Resist Modern Attitudes!

The Retro King Has Spoken!!

Saturday, February 18, 2023

The Robot Master Index Part 2 (MMandB - MM11)

Welcome to Part 2 of The Robot Master Index. This time we'll be tackling Mega Man and Bass - Mega Man 11. As well as Mega Man V GB.

Note: I've decided to add The 8 Stardroid Bosses to the mix as well,since they fill the same role as Robot Masters in their game,Mega Man V GB. I will NOT be including the Robot Masters from the 2 PC Games OR Rockman and Forte: Challenger From The Future. Why? Because They Suck!!!

Anyway,let's continue.

"Handsom/Pretty Type" Robot Masters - Burner Man,Tornado Man,Splash Woman,Chill Man,Fuse Man,Blast Man,and Tundra Man.

"Cartoony and Weird Type" Robot Masters - Pirate Man,Magic Man,Astro Man,Tengu Man,Dynamo Man,Plug Man,Jewel Man,Galaxy Man,Hornet Man,Concrete Man,Pump Man,Sheep Man,Solar Man,Blade Man,Nitro Man,Commando Man,Bounce Man,Impact Man,Torch Man,and Acid Man,

"Monster Type" Robot Masters - Cold Man,Ground Man,Magma Man,Strike Man,and Block Man,

"Straight Shot" Master Weapons - Remote Mine,Spread Drill,Laser Trident,Commando Bomb,Chain Blast,Grab Buster,and Photon Missile.

"Explosive" Master Weapons -  Remote Mine,Commando Bomb and Chain Blast.

"Blade" Master Weapons - Tengu Blade,Triple Blade,and Wheel Cutter.

"Ground Attack" Master Weapons - Ice Wall,Plug Ball,Concrete Shot,Chill Spike,Wheel Cutter,Scramble Thunder,and Salt Water.

"Boomerang-Type" Master Weapons - Magic Card,

"Multi-Directional" Master Weapons - Spread Drill,Magma Bazooka,Solar Blaze,Triple Blade,Bounce Ball,and Scramble Thunder.

"Aimable" Master Weapons - Remote Mine,Magic Card,Black Hole Bomb,Commando Bomb,Rebound Striker,Bounce Ball,and Scramble Thunder.

"Rapid Fire" Master Weapons -

"Chargeable" Master Weapons - Magma Bazooka and All Mega Man 11 Weapons (using the Double Gear System).

"Rotating Shield" Master Weapons - Jewel Satellite,Water Shield,and Acid Barrier.

"Rising" Master Weapons - Tornado Blow,Thunder Wool,Blazing Torch,Tundra Storm,and Bubble Bomb.

"Dropping" Master Weapons - Blazing Torch and Block Dropper.

"Full-Screen Attack" Master Weapons - Lightning Bolt and Tundra Storm,

"Melee Attack" Master Weapons - Tengu Blade,Pile Driver,and Break Dash.

"Homing" Master Weapons - Hornet Chaser

"Rebounding" Master Weapons - Tengu Blade,Rebound Striker,and Bounce Ball.

"Stream" Master Weapons - Wave Burner and Electric Shock.

"Sound-Based" Master Weapons - None.

Un-Categorized Master Weapons - Copy Vision,Black Hole,and Deep Digger.

Master Weapons that have "Elemental Effects" - Concrete Shot,Scramble Thunder,Blazing Torch,and Tundra Storm.

"Fire Elemental" Robot Masters - Burner Man,Magma Man,and Torch Man

"Ice Elemental" Robot Masters - Cold Man and Tundra Man

"Electric Elemental" Robot Masters - Dynamo Man,Plug Man,and Fuse Man

"Earth Elemental" Robot Masters - Ground Man (technically),Concrete Man (technically),and Block Man.

"Wind Elemental" Robot Masters - Tengu Man and Tornado Man

"Water Elemental" Robot Masters - Splash Woman,Pump Man,and Acid Man (technically).

"Wood/Nature Elemental" Robot Masters - None.

"Explosive-Themed" Robot Masters - Commando Man and Blast Man.

"Blade-Themed" Robot Masters - Blade Man.

"Vehicle-Themed" Robot Masters - Ground Man (technically),Galaxy Man,and Nitro Man.

"Mythological Being-Themed" Robot Masters - Tengu Man,and Splash Woman.

"Animal" Themed Robot Masters - Hornet Man and Sheep Man.

"Space-Themed" Robot Masters - Astro Man and Galaxy Man

"Big Dude/Powerhouse" Themed Robot Masters - Ground Man,Concrete Man,Commando Man,and Impact Man. 

"Object-Themed" Robot Masters - Cold Man,Plug Man,Pump Man,Strike Man,Impact Man,and Block Man.

"Horror-Themed" Robot Masters - None.

"Toyetic" Robot Masters - Bounce Man.

"Legless" Robot Masters - Astro Man and Splash Woman,

"Handless" Robot Masters - Pirate Man (sort of),Magma Man,and Impact Man.

"Warrior-Based" Robot Masters - Tengu Man,Pirate Man (technically),and Torch Man.

Robot Mistresses - Splash Woman and Honey Woman (scrapped robot mistress)

"Robot Master-Like" Robots - Venus,Mars,Neptune,Mercury,Pluto,Uranus,Saturn,Jupiter,and Terra.

Mega Man and Bass Master Weapons - Tengu Man's Tengu Blade,Astro Man's Copy Vision,Cold Man's Ice Wall,Ground Man's Spread Drill,Magic Man's Magic Card,Pirate Man's Remote Mines,Burner Man's Wave Burner,and Dynamo Man's Lightning Bolt.

Mega Man 9 Master Weapons - Concrete Man's Concrete Shot,Galaxy Man's Black Hole Bomb,Jewel Man's Jewel Satellite,Hornet Man's Hornet Chaser,Plug Man's Plug Ball,Magma Man's Magma Bazooka,Tornado Man's Tornado Blow,and Splash Woman's Laser Trident.

Mega Man 10 Master Weapons - Chill Man's Chill Spike,Commando Man's Commando Bomb,Strike Man's Rebound Striker,Solar Man's Solar Blaze,Blade Man's Triple Blade,Sheep Man's Thunder Wool,Nitro Man's Wheel Cutter,and Pump Man's Water Shield.

Mega Man 11 Master Weapons - Acid Man's Acid Barrier,Torch Man's Blazing Torch,Block Man's Block Dropper,Bounce Man's Bounce Ball,Tundra Man's Tundra Storm,Fuse Man's Scramble Thunder,Impact Man's Pile Driver,and Blast Man's Chain Blast.

Mega Man V GB Master Weapons - Saturn's Black Hole,Pluto's Break Dash,Neptune's Salt Water,Mercury's Grab Buster,Uranus' Deep Digger,Jupiter's Electric Shock,Venus' Bubble Bomb,and Mars' Photon Missile. There's also Terra's Spark Chaser.

 

And that's the Robot Master Index. Maybe,one day I'll do something similar - in a smaller scale - for the Maverick Bosses of the Mega Man X Series. 

Until Next Time,Stay Gold Space Cowboys.

And Resist Modern Attitudes.


The Robot Master Index Part 1 (MM1 - MM8)

Introducing one of my contributions to the Mega Man Fandom - The Robot Master Index. Here I will place each existing Robot Master from the Classic Series into various categories.  

Note: I've decided to add The 8 Stardroid Bosses to the mix as well,since they fill the same role as Robot Masters in their game,Mega Man V GB. I will NOT be including the Robot Masters from the 2 PC Games OR Rockman and Forte: Challenger From The Future. Why? Because They Suck!!!

Anyway,let's get to it.

"Handsom/Pretty Type" Robot Masters - Proto Man,Mega Man,Roll,Elec Man,Ice Man,Metal Man,Quick Man,Crash Man,Wood Man,Flash Man,Shadow Man,Magnet Man,Pharaoh Man,Ring Man,Dive Man,Star Man,Crystal Man,Gyro Man,Plant Man,Flame Man,Centaur Man,Knight Man,Tomahawk Man,Yamato Man,Slash Man,Freeze Man,and Sword Man.

"Cartoony and Weird Type" Robot Masters - Bomb Man,Guts Man,Cut Man,Fire Man,Bubble Man,Heat Man,Gemini Man,Top Man,Hard Man,Snake Man,Spark Man,Bright Man,Dust Man,Drill Man,Skull Man,Gravity Man,Charge Man,Wave Man,Stone Man,Wind Man,Junk Man,Burst Man,Turbo Man,Spring Man,Shade Man,Clown Man,Grenade Man,Frost Man,Tengu Man,Search Man,Aqua Man,and Astro Man.

"Monster Type" Robot Masters - Air Man,Needle Man,Toad Man,Napalm Man,Blizzard Man,and Cloud Man.

"Straight Shot" Master Weapons - Proto Buster,Mega Buster,Ice Slasher,Fire Storm,Crash Bomb,Atomic Fire,Hard Knuckle,Spark Shot,Drill Bomb,Dust Crusher,Crystal Eye,Star Crash,Yamato Spear,Scorch Wheel,Thunder Bolt,Thunder Claw,and Flash Bomb.

"Explosive" Master Weapons - Hyper Bomb,Crash Bomb,Drill Bomb,Napalm Bomb,Danger Wrap, Flash Bomb,and Ballade Cracker..

"Blade" Master Weapons - Rolling Cutter,Metal Blade,Shadow Blade,Gyro Attack,Silver Tomahawk,and Screw Crusher.

"Ground Attack" Master Weapons - Hyper Bomb,Bubble Lead,Search Snake,Napalm Bomb,Water Wave,Wind Storm,Flame Blast,Wild Coil,Ice Wave,Tornado Hold,Water Balloon,and Screw Crusher.

"Boomerang-Type" Master Weapons - Rolling Cutter,Quick Boomerang,Ring Boomerang,and Knight Crush.

"Multi-Directional" Master Weapons - Thunder Beam,Power Stone,Blizzard Attack,and Wild Coil.

"Aimable" Master Weapons - Metal Blade,Leaf Shield,Hard Knuckle,Shadow Blade,Pharaoh Shot,Gyro Attack,Danger Wrap,and Freeze Cracker.

"Rapid Fire" Master Weapons - Quick Boomerang,Needle Cannon,and Yamato Spear,

"Chargeable" Master Weapons -Proto Buster,Mega Buster (4-8),Atomic Fire,Pharaoh Shot,Wild Coil,Noise Crash,and Homing Sniper.

"Rotating Shield" Master Weapons - Leaf Shield,Skull Barrier,Star Crash,Plant Barrier,and Junk Shield.

"Rising" Master Weapons - Air Shooter,Silver Tomahawk,and Tornado Hold.

"Dropping" Master Weapons - .

"Full-Screen Attack" Master Weapons - Time Stopper,Rain Flush,Flash Stopper,Gravity Hold,Centaur Flash,and Astro Crush.

"Melee Attack" Master Weapons - Top Spin,Charge Kick,Slash Claw,and Flame Sword.

"Homing" Master Weapons - Magnet Missile,Dive Missiles,and Homing Sniper.

"Rebounding" Master Weapons - Gemini Laser,Noise Crash,

"Stream" Master Weapons - Quick Boomerang.

"Sound-Based" Master Weapons - Noise Crash.

Un-Categorized Master Weapons - Proto Shield,Super Arm,Mirror Buster,and Sakugarne.

Master Weapons that have "Elemental Effects" - Ice Slasher,Spark Shot,Scorch Wheel,Freeze Cracker,Thunder Bolt,and Flame Sword.

"Fire Elemental" Robot Masters - Fire Man,Heat Man,Flame Man,Turbo Man,and Sword Man.

"Ice Elemental" Robot Masters - Ice Man,Blizzard Man,Freeze Man,and Frost Man.

"Electric Elemental" Robot Masters - Elec Man,Spark Man,Cloud Man,and Clown Man.

"Earth Elemental" Robot Masters - Guts Man (technically),Stone Man,

"Wind Elemental" Robot Masters - Air Man,Wind Man,and Tengu Man

"Water Elemental" Robot Masters - Bubble Man,Dive Man,Wave Man,Burst Man,and Aqua Man.

"Wood/Nature Elemental" Robot Masters - Wood Man and Plant Man

"Explosive-Themed" Robot Masters - Bomb Man,Crash Man,Napalm Man,Burst Man,and Grenade Man

"Blade-Themed" Robot Masters - Cut Man,Metal Man,Tomahawk Man,Slash Man,and Sword Man. 

"Vehicle-Themed" Robot Masters - Dive Man,Gyro Man,Napalm Man (technically) and Turbo Man.

"Mythological Being-Themed" Robot Masters - Centaur Man,Junk Man,Cloud Man,Shade Man,and Tengu Man.

"Animal" Themed Robot Masters - Snake Man,Toad Man,and Slash Man.

"Space-Themed" Robot Masters - Gemini Man,Star Man,and Astro Man.

"Big Dude/Powerhouse" Themed Robot Masters - Guts Man,Wood Man,Hard Man,Dive Man,Stone Man,Junk Man,and Frost Man.

"Object-Themed" Robot Masters - Heat Man,Air Man,Wood Man,Spark Man,Dust Man,Plant Man,Blizzard Man,Frost Man,and Grenade Man.

"Horror-Themed" Robot Masters - Skull Man, Shade Man, and Junk Man.

"Toyetic" Robot Masters - Top Man and Spring Man.

"Legless" Robot Masters - Cloud Man and Astro Man.

"Handless" Robot Masters - Fire Man,Crash Man,Needle Man,Spark Man,Drill Man,Wave Man,and Napalm Man.

"Warrior-Based" Robot Masters - Proto Man,Mega Man,Quick Man,Shadow Man,Ring Man,Skull Man,Blizzard Man,Plant Man,Tomahawk Man,Yamato Man,Knight Man,Centaur Man,Wind Man,Flame Man,Slash Man,Search Man,Tengu Man,and Sword Man.

Robot Mistresses - Roll.

"Robot Master-Like" Robots - Enker,Quint,Punk,and Ballade. Also,Hyper Storm H.,Mega Water S.,Buster Rod G,and Doc Robot.

Mega Man 1 Master Weapons - Mega Man's Mega Buster,Cut Man's Rolling Cutter,Guts Man's Super Arm,Ice Man's Ice Slasher,Bomb Man's Hyper Bomb,Fire Man's Fire Storm,and Elec Man's Thunder Beam.

Mega Man 2 Master Weapons - Air Man's Air Shooter,Metal Man's Metal Blade,Bubble Man's Bubble Lead,Quick Man's Quick Boomerangs,Flash Man's Time Stopper,Crash Man's Crash Bombs,and Wood Man's Leaf Shield.

Mega Man 3 Master Weapons - Proto Man's Proto Buster and Proto Shield,Gemini Man's Gemini Laser,Needle Man's Needle Cannon,Magnet Man's Magnet Missiles,Hard Man's Hard Knuckle,Top Man's Top Spin,Snake Man's Search Snake,Spark Man's Spark Shock,and Shadow Man's Shadow Blade.

Mega Man 4 Master Weapons - Bright Man's Flash Stopper,Pharaoh Man's Pharaoh Shot,Dust Man's Dust Crusher,Toad Man's Rain Flush,Drill Man's Drill Bomb,Ring Man's Ring Boomerang,Dive Man's Dive Missile,and Skull Man's Skull Barrier.

Mega Man 5 Master Weapons - Gravity Man's Gravity Hold,Star Man's Star Crash,Gyro Man's Gyro Attack,Napalm Man's Napalm Bomb,Crystal Man's Crystal Eye,Wave Man's Water Wave,Charge Man's Charge Kick,and Stone Man's Power Stone.

Mega Man 6 Master Weapons - Plant Man's Plant Barrier,Blizzard Man's Blizzard Attack,Wind Man's Wind Storm,Flame Man's Flame Blast,Tomahawk Man's Silver Tomahawk,Centaur Man's Centaur Flash,Yamato Man's Yamato Spear,and Knight Man's Knight Crush.

Mega Man 7 Master Weapons - Freeze Man's Freeze Cracker,Burst Man's Danger Wrap,Cloud Man's Thunder Bolt,Junk Man's Junk Shield,Spring Man's Wild Coil,Slash Man's Slash Claw,Shade Man's Noise Crash,and Turbo Man's Scorch Wheel.

Mega Man 8 Master Weapons - Frost Man's Ice Wave,Tengu Man's Tornado Hold,Clown Man's Thunder Claw,Grenade Man's Flash Bomb,Aqua Man's Water Balloon,Sword Man's Flame Sword,Astro Man's Astro Crush,and Search Man's Homing Sniper.

Mega Man: Dr. Wily's Revenge Master Weapon - Enker's Mirror Buster.

Mega Man II GB Master Weapon - Quint's Sakugarne.

Mega Man III GB Master Weapon - Punk's Screw Crusher

Mega Man IV Master Weapon - Ballade's Ballade Cracker.

Because the list of Robot Masters is So Long,I'm gonna have to split this Index into 2 parts. So See ya in Part 2.

Tuesday, August 24, 2021

My Ultimate List of Greatest Mega Man Music

If there's one thing the Mega Man franchise does well - is Music. So today,I'm gonna be creating a Mega-List of my All-Time Favorite Mega Man music. 

Now,keep in mind that this is my Personal List and many of you may have different picks. Also note that this list is in no particular order. And,to keep this list from being too long,I won't be listing any Vocal Songs. I'll save those for another list.

Anyway,here we go.

Title Theme - Mega Man Battle Network

Internet - Mega Man Battle Network

Battle Theme - Mega Man Battle Network

Boss Theme - Mega Man Battle Network

Title Theme - Mega Man Battle Network 2

Net Area - Mega Man Battle Network 2 

Boss Battle - Mega Man Battle Network 2

Battle Theme - Mega Man Battle Network 2

Fireman.EXE's Area (Mega Man Network Transmission)

We're The Bonnes (the Bonne Family Theme) - Mega Man Legends

Flutter v. Gesellscaft - Mega Man Legends

Calinca Island Snow Fields - Mega Man Legends 2 

Blackburn (Area O)- Mega Man ZX

Trap Fanatics (vs. Prometheus and Pandora) - Mega Man ZX Advent

Theme of Zero (Intro Stage) - Mega Man Zero

Neo Arcadia (Neo Arcadia Core) - Mega Man Zero

Enemy Hall (Neo Arcadia Shrine) - Mega Man Zero

Area of Zero (Credits Theme) - Mega Man Zero

Departure (Intro Stage) - Mega Man Zero 2

Cannon Ball (Final Battle vs. Omega Zero) - Mega Man Zero 3

I,Zero Your Fellow (Ending Theme) - Mega Man Zero 3

Esperanto (Area Zero) - Mega Man Zero 4

Freesia (Credits) - Mega Man Zero 4

Pleasant Thief (Marino's Theme) - Mega Man X Command Mission

Massimo of Steel (Steel Massimo's Theme) - Mega Man X Command Mission

Over the Top (Mega Man's Theme) - Mega Man Battle and Chase

Ice Man's Stage - Mega Man 1

Fire Man's Stage - Mega Man 1

Cut Man's Stage - Mega Man 1

Elec Man's Stage - Mega Man 1

Bomb Man's Stage - Mega Man 1

Dr. Wily Stage 1 and 2 - Mega Man 1

Fortress Boss - Mega Man 1

Intro/Title - Mega Man 2

Boss/Stage Selected - Mega Man 2

Wood Man's Stage - Mega Man 2

Flash Man's Stage - Mega Man 2

Quick Man's Stage - Mega Man 2

Heat Man Stage - Mega Man 2

Metal Man's Stage - Mega Man 2

Crash Man's Stage - Mega Man 2

Air Man's Stage - Mega Man 2

Bubble Man's Stage - Mega Man 2

Boss Fight - Mega Man 2

Dr. Wily's Skull Fortress Stages 1 and 2 - Mega Man 2.

Ending - Mega Man 2

Title - Mega Man: Dr. Wily's Revenge

Dr. Wily's Skull Fortress - Mega Man: Dr.Wily's Revenge.

Dr.Wily's Space Station - Mega Man: Dr. Wily's Revenge.

Ending/Roll Call - Mega Man: Dr. Wily's Revenge

Title - Mega Man 3

Stage Select - Mega Man 3

Spark Man's Stage - Mega Man 3

Hard Man's Stage - Mega Man 3

Needle Man's Stage - Mega Man 3

Snake Man's Stage - Mega Man 3

Gemini Man's Stage - Mega Man 3

Top Man's Stage - Mega Man 3

Magnet Man's Stage - Mega Man 3

Shadow Man's Stage - Mega Man 3

Boss Fight - Mega Man 3

Weapon Get - Mega Man 3

Dr. Wily's Skull Fortress Stages 1 and 2 - Mega Man 3

Dr. Wily's Skull Fortress Stages 3 and 4 - Mega Man 3.

Fortress Boss - Mega Man 3

Ending (Proto Concert) - Mega Man 3

Title/Dr.Wily's Space Station - Mega Man II GB

Weapon Get - Mega Man II GB

Dr. Wily's Skull Fortress - Mega Man II GB

Ending/Roll Call - Mega Man II GB

Intros Part 1 and 2 - Mega Man 4

Stage Select - Mega Man 4

Boss/Stage Selected - Mega Man 4

Skull Man's Stage - Mega Man 4

Toad Man's Stage - Mega Man 4

Ring Man's Stage - Mega Man 4

Pharaoh Man's Stage - Mega Man 4

Dust Man's Stage - Mega Man 4

Dive Man's Stage - Mega Man 4

Drill Man's Stage - Mega Man 4

Bright Man's Stage - Mega Man 4

Cossack Citadel Stages 1 and 2 - Mega Man 4

Cossack Citadel Stages 2 and 3 - Mega Man 4

Dr. Wily's Skull Fortress Stage 3 and 4 - Mega Man 4

Final Battle - Mega Man 4

Ending - Mega Man 4

Credits - Mega Man 4

Title - Mega Man III GB

Dr. Wily's Fortress Stage 1 - Mega Man III GB

Dr. Wily's Fortress Stage 2 - Mega Man III GB

Credits/Roll Call - Mega Man III GB

Wily Tower Stage 1 - Mega Man: The Wily Wars

Wily Tower Ending - Mega Man: The Wily Wars

Intro - Mega Man 5

Charge Man's Stage - Mega Man 5

Crystal Man's Stage - Mega Man 5

Stone Man's Stage - Mega Man 5

Wave Man's Stage - Mega Man 5

Star Man's Stage - Mega Man 5

Napalm Man's Stage - Mega Man 5

Gyro Man's Stage - Mega Man 5

Gravity Man's Stage - Mega Man 5

Protoman's Fortress - Mega Man 5

Intro - Mega Man IV GB

Title - Mega Man IV GB

Dr. Wily's Fortress Stage 1 - Mega Man IV GB

Dr. Wily's Fortress Stage 2 - Mega Man IV GB

Ending - Mega Man IV GB

Credits - Mega Man IV GB

Title - Mega Man V GB

Stage Select - Mega Man V GB

Mercury - Mega Man V GB

Venus - Mega Man V GB

Neptune - Mega Man V GB

Jupiter - Mega Man V GB

Mid-Game Cutscene - Mega Man V GB

Uranus - Mega Man V GB

Mars - Mega Man V GB

Pluto - Mega Man V GB

Saturn - Mega Man V GB

Boss Battle - Mega Man V GB

Terra's Theme - Mega Man V GB

Jet/Space Stage - Mega Man V GB

Dr. Wily's Skull Station - Mega Man GB

Sunstar's Theme - Mega Man V GB

Ending - Mega Man V GB

Flame Man's Stage - Mega Man 6

Knight Man's Stage - Mega Man 6

Tomahawk Man's Stage - Mega Man 6

Yamato Man's Stage - Mega Man 6

Blizzard Man's Stage - Mega Man 6

Centaur Man's Stage - Mega Man 6

Plant Man's Stage - Mega Man 6

Wind Man's Stage - Mega Man 6

Mr. X's Mansion - Mega Man 6

Dr. Wily's Skull Fortress - Mega Man 6

Credits - Mega Man 6

Blues Field - Mega Man Soccer

Dr. Wily Field - Mega Man Soccer

Rock Field - Mega Man Soccer

Intro Part 1 - Mega Man 7

Intro Part 2 - Mega Man 7

Title - Mega Man 7

Intro Stage - Mega Man 7

Bass' Theme - Mega Man 7

Stage Select - Mega Man 7

Boss/Stage Selected - Mega Man 7

Freeze Man's Stage - Mega Man 7

Cloud Man's Stage - Mega Man 7

Junk Man's Stage - Mega Man 7

Burst Man's Stage - Mega Man 7

Robot Museum - Mega Man 7

Spring Man's Stage - Mega Man 7

Slash Man's Stage - Mega Man 7

Turbo Man's Stage - Mega Man 7

Shade Man's Theme - Mega Man 7

Boss Theme - Mega Man 7

Dr. Light's Lab - Mega Man 7

Weapon Get - Mega Man 7

Dr. Wily's Skull Fortress Stage 1 - Mega Man 7

Dr. Wily's Skull Fortress Stage 2 - Mega Man 7

Dr. Wily's Skull Fortress Stage 4 - Mega Man 7

Fortress Boss Theme - Mega Man 7

Dr. Wily Capsule/Final Battle - Mega Man 7

Ending/Credits - Mega Man 7

Frost Man's Stage - Rockman 8 Beta

Stage Select - Rockman 8 Beta

Prototype Stage - Rockman 8 Beta

Intro (US version) - Mega Man 8

Title - Mega Man 8

Intro Stage - Mega Man 8

Stage Select - Mega Man 8

Boss/Stage Selected - Mega Man 8

Frost Man's Stage - Mega Man 8

Tengu Man's Stage (PSX version) - Mega Man 8

Tengu Man's Stage (Saturn version) - Mega Man 8

Grenade Man - Mega Man 8

Duo's Theme - Mega Man 8

Aqua Man's Stage - Mega Man 8

Astro Man's Stage - Mega Man 8

Sword Man's Stage - Mega Man 8

Search Man Stage - Mega Man 8

Boss Battle - Mega Man 8

Weapon Get - Mega Man 8

Shop/Roll's Theme - Mega Man 8

Dr. Wily's Skull Tower Stage 1 - Mega Man 8

Dr. Wily's Skull Tower Stage 2 - Mega Man 8

Bass' Theme - Mega Man 8

Ending (US version) - Mega Man 8

Intro Stage - Mega Man and Bass

Boss/Stage Selected - Mega Man and Bass

Cold Man's Stage - Mega Man and Bass

Ground Man's Theme - Mega Man and Bass

Astro Man's Theme - Mega Man and Bass

Tengu Man's Theme - Mega Man and Bass

Pirate Man's Theme - Mega Man and Bass

Magic Man's Stage - Mega Man and Bass

Dynamo Man's Stage - Mega Man and Bass

Burner Man's Stage - Mega Man and Bass

Boss Battle - Mega Man and Bass

King's Fortress Stage 1 and 2 - Mega Man and Bass

Fortress Boss - Mega Man and Bass

Ending/Credits - Mega Man and Bass

Time Man's Stage - Mega Man Powered Up

Stage Select - Mega Man 9

Boss/Stage Selected - Mega Man 9

Splash Woman's Stage (Splash Blue) - Mega Man 9

Magma Man's Stage (Magma Burning) - Mega Man 9

Plug Man's Stage (Plug Electric) - Mega Man 9

Tornado Man's Stage (Thunder Tornado) - Mega Man 9

Jewel Man's Stage (Jewel Temptation) - Mega Man 9

Hornet Man's Stage (Hornet Dance) - Mega Man 9

Galaxy Man's Stage (Galactic Fantasy) - Mega Man 9

Special Stage (Overdrive Scramble) - Mega Man 9

Boss Battle - Mega Man 9

Dr. Wily's Skull Fortress Stage 1 (Flash in the Dark) - Mega Man 9

Dr. Wily's Skull Fortress Stage 2 (We Are The Robots) - Mega Man 9

Dr. Wily's Skull Fortress Stage 3 (Strange World) - Mega Man 9

Credits - Mega Man 9

Stage Select - Mega Man 10

Boss/Stage Selected - Mega Man 10

Sheep Man's Stage (CyberSheep's Dream) - Mega Man 10

Strike Man's Stage (Fireball Strike) - Mega Man 10

Solar Man's Stage (Solar Inferno) - Mega Man 10

Nitro Man's Stage (Nitro Rider) - Mega Man 10

Chill Man's Stage - (Absolute Chill) Mega Man 10

Commando Man's Stage (Desert Commando) - Mega Man 10

Blade Man's Stage (King of Blades) - Mega Man 10

Pump Man's Stage (Poluted Pump) - Mega Man 10

Special Stage 1 (Heart of Enker) - Mega Man 10

Special Stage 2 (Get The Punk) - Mega Man 10

Special Stage 3 (Farewell to Ballade) - Mega Man 10

Boss Battle - Mega Man 10

Dr. Wily's Skull Fortress Stage 1 Part 1 (Silent Rain) - Mega Man 10

Dr. Wily's Skull Fortress Stage 1 Part 2 (Abandoned Memory) - Mega Man 10

Fortress Boss - Mega Man 10

Dr. Wily's Skull Fortress Stage 2 (Against the Pressure) - Mega Man 10

Dr. Wily's Skull Fortress Stage 3 (No Turning Back) - Mega Man 10

Dr. Wily's Skull Fortress Stage 5 (Deep in Space) - Mega Man 10

Credits - Mega Man 10

Yellow Devil Theme - Mega Man: The Power Battles

Bass' Ending/Credits - Mega Man: The Power Battles

Protoman's Ending/Credits - Mega Man: The Power Battles

Mega Man's Credits - Mega Man: The Power Battles

Yellow Devil Theme - Mega Man 2: The Power Fighters

Bass' Ending - Mega Man 2: The Power Fighters

Bass' Credits - Mega Man 2: The Power Fighters

Protoman's Ending/Credits - Mega Man 2: The Power Fighters

Mega Man's Ending Part 2/Credits - Mega Man 2: The Power Fighters

Destroyed Skull Fortress Stage 5 - Mega Man Unlimited

Zero's Theme - Mega Man Unlimited

Ending - Mega Man Unlimited

Credits - Mega Man Unlimited

Boss/Stage Selected - Mega Man 11

Fuse Man's Stage - Mega Man 11

Block Man's Stage - Mega Man 11

Title - Mega Man X

Intro Stage (Awakening Road) - Mega Man X

Zero's Theme 1 - Mega Man X

Zero's Theme 2 - Mega Man X

Stage Select 1 - Mega Man X

Boss/Stage Selected - Mega Man X

Chill Penguin's Stage - Mega Man X

Spark Mandrill's Stage - Mega Man X

Armor Armadillo's Stage - Mega Man X

Boomer Kuwanger's Stage - Mega Man X

Storm Eagle's Stage - Mega Man X

Launcher Octopus - Mega Man X

Flame Mammoth - Mega Man X

Dr. Light's Capsule - Mega Man X

Boss Battle - Mega Man X

Stage Select 2 - Mega Man X

Sigma's Fortress Stage 1 - Mega Man X

Sigma's Fortress Stage 2 - Mega Man X

Vile/Fortress Boss Battle- Mega Man X

Sigma Battle - Mega Man X

Velguarder/Wolf Sigma (Final Battle) - Mega Man X

Ending - Mega Man X

Roll Call - Mega Man X

Credits - Mega Man X

Intro - Mega Man X2

Intro Stage - Mega Man X2

Wire Sponge's Stage - Mega Man X2

Wheel Gator's Stage - Mega Man X2

Crystal Snail's Stage - Mega Man X2

Overdrive Ostrich's Stage - Mega Man X2

Magne Centipede's Stage - Mega Man X2

Flame Stag's Stage - Mega Man X2

Bubble Crab's Stage - Mega Man X2

Morph Moth's Stage - Mega Man X2

Dr. Light's Capsule - Mega Man X2

X-Hunter's Base Stage 1 and 2 - Mega Man X2

X-Hunter's Base Stage 3 - Mega Man X2

Zero's Theme - Mega Man X2

Sigma Battle - Mega Man X2

Sigma Virus (Final Battle)- Mega Man X2

Ending - Mega Man X2

Roll Call/Credits - Mega Man X2

Opening FMV (EU/US PSX/PC version) - Mega Man X3

Intro Stage - Mega Man X3

Zero's Theme - Mega Man X3

Boss/Stage Selected (PSX/PC version) - Mega Man X3

Blizzard Buffalo's Stage - Mega Man X3

Volt Catfish's Stage - Mega Man X3

Gravity Beetle's Stage - Mega Man X3

Blast Hornet's Theme - Mega Man X3

Vile's Stage Theme - Mega Man X3

Neon Tiger's Theme - Mega Man X3

Tunnle Rhino's Stage - Mega Man X3

Crush Crayfish's Theme - Mega Man X3

Dr. Light's Capsule - Mega Man X3

Dr. Doppler's Lab Stage 1 and 2 - Mega Man X3

Ending - Mega Man X3

Roll Call/Credits (SNES version)- Mega Man X3

Roll Call/Credits (EU/US PSX/PC version) - Mega Man X3

Intro (US version) - Mega Man X4

Intro Stage (X) - Mega Man X4

Intro Stage (Zero) - Mega Man X4

Stage Select 1 - Mega Man X4

Boss/Stage Selected - Mega Man X4

Magma Dragoon's Stage - Mega Man X4

Storm Owl's Stage - Mega Man X4

Split Mushroom's Stage - Mega Man X4

Frost Walrus' Stage Part 1 - Mega Man X4

Frost Walrus' Stage Part 2 - Mega Man X4

Jet Stingray's Stage - Mega Man X4

Slash Beast's Stage - Mega Man X4

Web Spider's Stage - Mega Man X4

Cyber Peacock's Stage - Mega Man X4

Dr. Light's Capsule - Mega Man X4

Boss Battle - Mega Man X4

Repliforce Battle - Mega Man X4

Space Port - Mega Man X4

Double's Theme - Mega Man X4

Iris' Theme - Mega Man X4

Final Weapon - Mega Man X4

Credits Theme (US version) - Mega Man X4

Tidal Whale's/Duff McWhalen's Stage - Rockman X5 Beta

Dr. Light's Capsule - Rockman X5 Beta 

Intro (US version) - Mega Man X5

Intro Stage (X) - Mega Man X5

Intro Stage (Zero) - Mega Man X5

Stage Select 1 - Mega Man X5

Boss/Stage Selection - Mega Man X5

Crescent Grizzly's/Grizzly Slash's Stage - Mega Man X5

Volt Kraken's/Squid Adler's Stage - Mega Man X5

Tidal Whale's/Duff McWhalen's Stage - Mega Man X5

Shining Firefly's/Izzy Glow's Stage - Mega Man X5

Dark Necrobat's/Dark Dizzy's Stage - Mega Man X5

Spike Rosered's/Axel the Red's Stage - Mega Man X5

Burn Dinorex's/Mattrex's Stage - Mega Man X5

Spiral Pegasus's/The Skyver's Stage - Mega Man X5

Dynamo's Theme - Mega Man X5

Boss Battle - Mega Man X5

Dr. Light's Capsule - Mega Man X5

Zero Area Stage 1,2,and 3 - Mega Man X5

X v. Zero - Mega Man X5

Zero Area Stage 4 - Mega Man X5

Final Sigma W (Final Battle) - Mega Man X5 

Ending - Mega Man X5

Credits (US version) - Mega Man X5

Intro Stage - Mega Man X6

Commander Yammark's Stage - Mega Man X6

Shield Sheldon's Stage - Mega Man X6

Infinity Mijinion's Stage - Mega Man X6

Blaze Heatnix' Stage - Mega Man X6

Blizzard Wolfang's Stage - Mega Man X6

Rain Turtloid's Stage - Mega Man X6

Metal Sharkplayer's Stage - Mega Man X6

Ground Scaravic's Stage - Mega Man X6

Dr. Light's Capsule - Megs Man X6

Boss Battle - Mega Man X6

Gate's Lab Stage 1 and 2 - Meg Man X6

Sigma Battle 2 (Final Battle) - Mega Man X6

Ending - Mega Man X6

Intro (US version) - Mega Man X7

Conflict (Intro Stage part 1) - Mega Man X7

Awakening Road Again (Intro Stage part 2) - Mega Man X7

Ruins 'n Vains (Soldier Stonekong's Stage) - Mega Man X7

Naval Battle (Splash Warfly's Stage) - Mega Man X7

Higher Than Air (Wind Crowrang's Stage) - Mega Man X7

Mod Electric Wave (Tornado Tonion's Stage) - Mega Man X7

Underground (Vanishing Gungaroo's Stage) - Mega Man X7

Cyber Geometry (Snipe Anteator's Stage) - Mega Man X7

Bomb Recovery (Ride Boarski's Stage) - Mega Man X7

Burning Water (Flame Hyanard's Stage) - Mega Man X7

Decisive Battle (Boss) - Mega Man X7

Just Before Red (Crimson Palace Road) - Mega Man X7

Infiltration (Crimson Palace Stage 1) - Mega Man X7

Credits (US version) - Mega Man X7

Intro (US version) - Mega Man X8

Noah's Park (Intro Stage) - Mega Man X8

Troia Base - Passage (Optic Sunflower's Stage) - Mega Man X8

Troia Base - Forwarding - Mega Man X8

Primrose (Gravity Antonion's Stage) - Mega Man X8

Central White (Avalanche Yeti's Stage) - Mega Man X8

Metal Valley - Evade (Earthrock Trilobyte's Stage) - Mega Man X8

Metal Valley Overheat - Mega Man X8

Booster Forest (Bamboo Pandamonium's Stage) - Mega Man X8

Ride Armor Cyclops (Booster Forest)- Mega Man X8

Dynasty (Gigavolt Man-O-War's Stage) - Mega Man X8

Vs Boss (Boss Battle) - Mega Man X8

Jakob (Jakob Elevator) - Mega Man X8

Gateway - Mega Man X8

Gateway (Escape) - Mega Man X8

Credits - Mega Man X8

And There you have it. My Ultimate List of Greatest Mega Man Music. This was tiresome to make,as I have a Ton of favorite tunes from this Franchise. I'm considering doing one for the Retro Sonic Titles one of these days.

Anyway,I'm gonna take a long break now. So I guess I'll see you whenever.