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Thursday, May 15, 2025

Mega Man X Revision Part 1

It's no secret that I'm a big fan of the Mega Man franchise..as I have a section dedicated to it here on this blog. So, I've decided to take a break from my Wrestling kick to do something that I wanted to do for a while. 

As you know, I did a revision to the story of the Mega Man Classic Series, now, I'm ready to tackle the X Series. 

Despite being my favorite Mega Man Series, I really am not a fan on how the Story is set up and how X is eventually kicked out of his own series by Zero, and then Axl. Plus, there are some fans who hate that Sigma returns when he didn't even need too.  

So for this revision, I'm gonna correct all of that and More. So...let's get started.

Oh, before I forget, I'll be leaving out Command Mission for now. The story is too long and it'll take me a while to come up with a good revision. Plus, it's not canon anyway, so it's okay.

For Mega Man X1, the only change I'd make is the intro. Instead of the screen that show's X's specs and Dr. Light's warning (that is saved for the manual), the intro will be the abridged origins of reploids (including how dr. cain found x) and the games plot.  

The rest of the game will remain as is, no need for changes. The ending also remains the same. 

That was the easiest revision, things are only gonna get tougher from there.

For X2, the big change that I would make is that the intro would mention that The X-Hunters attempting to repair Zero at the Factory (the intro stage), but they escaped the moment X arrived. Once X defeats the Big Robot, he stumbles upon Zero's Control Chip and will be revealed to the player via dialogue. He also briefly morns the death of Green Biker Dude (named harley). After this, he leaves the Factory. 

During their Post-Intro Stage monologue, The X-Hunters mention that in their hasty escape, they accidentally left Zero's Control Chip, which they need back. It's also hinted at that Serges is Dr. Wily in a Reploid body.

After that, the game goes on as normal, though in the X-Hunter's 2nd cutsscene, Serges is, once again, hinted at being Dr. Wily. It's also mentioned that they recovered Zero as X was battling Sigma during the events of the previous game and made upgrades to him.

The game continues as normal...except for 3 things - Violen gets his 2nd Form, which is just him using a bigger Spiked Mace. Next is Serges being the boss of the 3rd X-Hunter level. Why? 1 - Agile's 2nd form the easiest of the 3 X-Hunters. And 2 - Serges is Dr. Wily...he Needs to be the final X-Hunter.

Anyway, the final change is that if X succeeds in gathering all of Zero's parts, He fights the Fake Zero, unlike in Capcom's game. However, because he's just a copy, the Fake Zero takes more damage and lacks the Sabre. He also doesn't have any of Zero's "Power Moves". After that battle, the Real Zero shows up and the 2 have their usual conversation.

The Ending is mostly unchanged. I just add in some extra text to the ending, mentioning Harley aka the Green Biker Dude.

Now, you all are wondering as to Why I decided to name the Green Biker Dude Harley? Simple - He's a Biker Dude and Harley is a name of a Motorcycle, which the Ride Chaser is based on.

Anyway, on to X3...and now the big changes happen. 

The first change I'd make in X3 will be the total deletion of Mac. In his place will be Bit, complete with Shield. Bit captures X and Zero comes to the rescue. After Zero destroys Bit's Shield, Bit vows payback and escapes.

Side note - Why this change, you may ask? Well, Bit is depicted with his Shield in not only art, but in merch too. However, in the games, he doesn't have one... with no explanation why. Well, this little revision fixes that plot hole.

Plus, that part in the opening of X5, where Zero is battling Bit, now makes sense.    

Anyway, the game goes on as normal, except Vile Mk. II is fought in the Nightmare Police Rooms. So he doesn't have his own stage. But his music is Still used. It becomes Vile's personal battle theme. 

Why This change? Because it would make more sense for Vile to fight X directly...without waiting long. 

I'd add in an additional cutscene after beating 4 mavericks, where X and Zero are talking to Dr, Cain about Dr, Doppler, where it is revealed that Doppler and Cain were once friends and colleagues before the Maverick Wars.  

Anyway, the game goes on as Capcom intended....except, after fighting Mosquitus as Zero (if you kept him healthy and didn't sideline him), he just gives X his Saber, telling his friend that he may need it later. After that, Zero teleports to another part of the Lab. 

During The final Doppler stage, Zero appears and tells X to handle Sigma, while he finds and destroys the Lab's generator (as he does in capcom's version....provided you kept him healthy, that is).

Anyway, the ending will be different. Dr. Doppler, regardless if Zero is active or not, arrives and uses his newly created vaccine to detain the Sigma Virus. As the Lab is about explode, Dr. Doppler repents and tells X to escape while he deals with Sigma. X tries to convince Doppler to come back to Maverick Hunter HQ. Doppler refuses, telling X that he needs to stay to delete the Sigma Virus and that he must atone for his crimes.

X and Zero escape, with X morning the loss of Dr. Doppler. The ending text will reflect this.

The above changes reflect Zero's friendship with X and Dr. Doppler's repentance and sacrifice. Character development.

On to X4 and the Biggest changes yet. 

Change 1 - The Mysterious figure which talks with General in X's opening is a generic-looking evil hooded character. Yes, this character Is Sigma, but the audience isn't supposed to know that until later. The conversation is more detailed, but the end result is the same. Zero's opening needs no changes.

Change 2 - Both Hunters will be present and interact with each other thought the game, regardless on whoever you play as.

Change 3 - Iris will be present in Both X and Zero's scenarios. There she'll interact with Both Hunters.

Change 4 - During the conversation with Colonel, Magma Dragoon and Rookie Hunter Double intervene and accuse Repliforce of Mass destruction and the Death of Tens of Thousands. Colonel rightfully gets test and declares the Maverick Hunters as enemies. After, X and Zero scold the 2 for escalating things. Dragoon leaves to take care of other things, while X, Zero, and Double head back to MHHQ.

Change 5 - In the Post-Intro Stage cutscene, It's the evil cloaked figure instead of Sigma.

Change 6 - X accompanies Zero in during his cutscene with Colonel and has a part in pleading.for peace and battling Colonel along side Zero. After Zero tells Iris that "Repliforce Must Be Stopped", X promises Iris that they'll try their best not to kill Colonel.

Change 7 - X doesn't fight Colonel mid-game. Instead, a brand new cutscene plays, where Dr. Cain is talking with X and Zero about the origins of Repliforce, where it is revealed that Repliforce was created by the International Governments as a Global Military. I figure, We should learn more about them. Also, Zero reveals that he met Iris during the Hunters first meeting with the Repliforce, and since grown fond of her. 

Change 8 - When Iris and Double go missing, X and Zero are informed that they have left for the Final Weapon. Once there, X and Zero decide to take separate paths to widen their search. Which path of the Final Weapon you take will depend on who you're playing as.

Change 9 - After Zero's famous cutscene with Iris, He is confronted by the Evil Cloaked figure, who reveals himself to be Sigma. After the Evil Master of Mavericks reveals that Dr. Doppler's Vaccine was too weak to destroy him, he tells Zero about his origins. (which is that Maverick Zero v. Hunter Sigma FMV from the game).

After that, the battle begins. After the 1st form, Sigma battles Zero in his 4th Body, which he manipulated Repliforce Scientists to make for him...as he manipulated Doppler last time. After that battle, Sigma escapes, leaving Zero alone.

Zero, not feeling the fight right now, feeling that he needs to take care of Iris first. He contacts X and asks him to finish the fight, while he heads back to earth to lay Iris to rest. X accepts and wishes Zero a safe journey home.

Change 10 - Zero's ending. As he is traveling back to Earth, he has Iris in tow. He then laments about failing to save the Only girl that he loved and wonders if there was a better way to fight this War.

Change 11 - During the opening dialogue with Double,  I'd add in a few things. Double reveals that he  was the one who manipulated Magma Dragoon into not only destroying Sky Lagoon, but also escalating the war with Repliforce. As well as mamipulated Iris, who's fighting against Zer. He then reveals his motivations - Money and Power, which was promised to him by his Boss (revealed to be sigma later).

Change 12 - After destroying Double, X gets contacted by Zero, telling him to finish the mission, while he takes care of Iris, who he killed.

Change 13 - During his confrontation with Sigma, X is surprised that Sigma is still alive. Sigma reveals that Dr. Doppler's vaccine was too weak to destroy him and that he hired Double to manipulate Dragoon and escalate the War, soley because he hates Repliforce and that he wanted them eliminated before they became a threat to him. He then reveals that he also did a bit of manipulating with General.

Then, to be an even bigger jerk, reveals Zero's origins to X. X, upon hearing about Zero's origins, tells Sigma that he doesn't care and that Zero isn't that person anymore. The fight begins soon after.

Change 14 - Sigma reveals that his battle bodies were made by Reploid Scientists that he manipulated...just like how he manipulated Doppler last time.

Change 15 - X's Ending is changed, X recalls the Repliforce War and wonders if it could've been prevented? He then contacts Zero, telling him mission accomplished. They then have a conversation about the Greater Maverick War, both are committed to end it as soon as possible.   

I just thought I'd add some character development, while filling up some plot holes. Other than these changes, Mega Man X4 remains as Capcom intended. Now...on to X5..

For my X5 revision, everything remains the same except for the following things - For one, Alia mentions a hostage situation in each stage after explaining the missions. This refers to the Rescuable Reploids, which never get mentioned in Capcom's X5 (aside from the manual).

It'll also mentioned that Dr. Cain retired from the Maverick Hunters and created Signas to be the new Commander. 

Next, Dynamo, who's motivation to help Sigma crash the Eurasia Space Colony to Earth, made no sense for a Merc like him. So, he's replaced by someone much more appropriate....Vile Mk. III!!!!

Vile is the kinda guy, who, loves carnage and death, Dynamo doesn't seem like the type to want the World destroyed. Don't worry, Dynamo fans, he'll play a role in X6.

The Hunters fight and defeat Vile Mk. III, who reappears later in Area Zero as Vile Mk. IV, replacing that God Awful Rangda Bangda Boss. Vile reveals that Sigma, though this Cyberspace, has granted him this powerful new form and has given him an awesome new Ride Armor, The Behemoth.

After destroying Vile Mk. IV, the hunters continue on as usual. And the Game continues as Capcom intended. However, when Sigma mentions the "Old Man that He was working with", he reveals that the Old Man also made his battle bodies.     

From then on, everything stays the same. Oh, and the "Awakened Zero" Ending is Still the non-canon "Bad" Ending.

Not bad, huh? Not too many changes needed...unlike the Next Game. 

Oh, and this was the Absolute Last Time Sigma appears in a Physical Form. You'll see what I mean soon.

In My revision of Mega Man X6, most things will remain the same, but the few that Are changed or altered are done in a big way.

Change 1 - There is more talk about Nightmare Zero, questioning whether he's friend or foe. And about who made him. 

Change 2 - Alia will now tell X (and zero, later) that he must also rescue Reploids who are trapped within the Nightmare Investigator's areas.

Change 3 - Most of Gate's cutscenes now include him talking to a mysterious force about his plans to use DNA souls to make himself a God and to eradicate all humans and weak reploids. Then give the Scientific Community that shunned him and his Work, Total Hell. Also in these cutscenes, Isoc is alluded to being Dr. Wily in another Reploid body.

Change 4 - After defeating an Investigator, Alia will mention that Nightmare Zero has been spotted and is enhancing the power of the Nightmare Souls.  Now X must not only confront Gate's Investigators, Rescue the Trapped Reploids, but now Stop the Nightmare Zero.    

After defeating Nightmare Zero, the Real Zero appears.

Change 5 - Zero explains to X that he was revived while in Cyberspace, as well as granted a new Beam Saber. And that thanks to this Nightmare Phenomenon, it opened up a portal to Earth from the Cyber Realm, where he escaped. Now Both X and Zero have Sabers, with X having the one Zero used in X2 - X5. This little bit would be included in the cutscene.

Another plot hole filled. And this is Much better than "I Hid Myself, As I Repaired Myself!!"

Change 6 - After defeating Nightmare Zero, The Hunters are alerted of an intruder, Dynamo. when confronted, Dynamo reveals that he is a Merc hired by Gate to keep them from getting in his way and that he will be rewarded all the DNA souls he needs. Dynamo is fought twice, before he's like "screw this, I'm outta here!!"

Change 7 - After defeating the Investigators, I added to Gate's dialogue to include the reason he created Nightmare Zero - He created a copy Zero out of Zero's DNA for the soul purpose of being His personal enforcer, but that Nightmare Zero went wild and escaped, but he didn't mind, as Nightmare Zero also help power up his Nightmare Souls, Beings he created using a combination of Zero's DNA and Sigma's Virus. All to mold the World in his image. He then thanks his "Mentor" for the idea. Alia tries to get her former colleague to listen to reason, but it fails.  

Change 8 -  After the defeat of the Nightmare Mother, Alia informs the hunters that the Nightmare Souls have been instantly vanquished. X and Zero deduce that the Nightmare Souls were destroyed when the Mother was. 

Change 9 - Instead of Gate, X and Zero battle Isoc in his Isoc Machine. Isoc is very hostile to X, while he has nothing but pride for Zero. Again, alluding to Isoc being Dr. Wily. Isoc dies in rage and frustration if defeated by X, but pride and bliss if defeated by Zero.

Change 10 - After defeating Gate, Gate's Mentor appears.. to everyone's shock.. It's Sigma!!!! Sigma reveals that thanks to his Viral Form evolving, he is able to travel between the cyber realm and the real one. He also reveals that he now has the ability to power up any one who "Believes" in him. He declares himself to be "Satan" and will not rest until Everyone Suffers. Sigma then "possesses" Gate and powers him up into a Giant Form.

Change 11 - If you fail to find and beat Nightmare Zero, a Bad Ending will play after you beat Gate. This ending has the Nightmare Zero multiply by Millions and cause an Apocalypse for Both the Cyber Realm and Earth. This Ending is Non-Canon. 

Change 12 - X and Zero share an ending, The Good Ending. The Ending itself is the same as X's X6 Solo Ending, except with some added dialogue from Gate. A repenting.Gate reveals that after he was fully shunned by the scientific community and that he wanted revenge. But then Sigma appeared to him and offered his "services", so he took it and his Nightmare Plan began. After that, Gate dies.

Lotsa changes to a convoluted story. Though some things remain the same, such as Alia and Gate's history as Researchers (and accompanying cutscnes).

I also removed Zero's X6 Ending, since according to a few people at Capcom Japan, that ending takes place near the end of the X Series. So, there's no reason to include it here.

As to why I made Sigma this "Satan-type" character? Well, it was to appease Both the Sigma fans And the Sigma haters. It gives new villains the spotlight, while allowing Sigma to be involved in a big way without stealing said spotlight.    

Well, that was exhausting. But things should get a bit easier from here. Stay tuned for part 2, where I do revisions for X7, X8, Xtreme 1, Xtreme 2, and even my take on what an X9 should be.

See ya there.

To Be Continued!!!!!!           

Mega Man X Revision Part 2

Continued from Part 1.

It's now let's tackle the Worst game in the X Series and try to make it better (storywise at least). Time for my revision of Mega Man X7

The first change I make is X and Zero's personalities....they are the same as they were before. In Normal X7, X was whiny and intolerable, while Zero was...Garfield!!!!  lol. Here they have their Normal personalities.

The next change will be that Axl and Zero's weapons are made Stronger. In Normal X7, they were like a damn Pea Shooter and Glow Stick respectively.

Change #3 will be a big one... X Is Playable From The Beginning. X does NOT retire from active duty, during the Intro Stage, it'd be revealed that X was back at the base helping with repair work. He becomes playable after the intro stage And replaces Zero in the solo cutscenes with Axl, while the rest will feature all 3 Hunters. Hey, this is X7, not Zero 7!!!!

Speaking of.. I'd change the story slightly. I'd make Axl an independent hunter, not part of Red Alert, though it would be revealed that he was friends with Red , Red Alert's leader.

The story itself will remain the same, except X is now more involved and Axl not having any ties to Red Alert. So the opening FMV features Axl working alone. And Red Alert will be fully established as a rival Maverick Hunter Organization. In Capcom's X7, it was only alluded to.

Also, I'd have Alia mention innocent Reploids being trapped in the stages and needing to be rescued. Thus explaining the reason why the player must rescue reploids.

I'll add in a cutscenne of X and Alia chatting about Douglas, and that he left the Hunters to help repair the World. Thus, explains his absence from X7 and X8. X would also reveal that he stopped using the Z-Saber because he wasn't that good at it, so he just keeps it as a reminder of His and Zero's friendship. Thus explaining why X stopped using the Z-Saber after X6.

And when Red is talking with "The Professor", instead of being in a physical form , Sigma is in his Viral/Spirit/Satan form instead. Due to Sigma no longer having his own bodies. Otherwise, they remain as Capcom intended.

I'd also replace all of Axl's history with Red Alert with his Friendship with Red, pre-Red Alert, and his journey of becoming an Independent Hunter. All told though cutscenes.

After the battle With Red, Red realizes that he was wrong to let Sigma manipulate him and his ambitions of Red Alert becoming the greatest Maverick Hunter Organization and wishes things were different. He asks Axl for forgiveness and requests for X to train the young Hunter.

After that, Sigma appears and blasts Red for being weak. He then "possesses" Red and turns him into this big scary-looking Grim Reaper Bot. This is the Final Battle.

The Ending is very different, after the battle Sigma escapes, leaving Red on death's door. Red and Axl have one final conversation, before Red dies. Also, X agrees to take Axl under his wing and train him to be an Ace Hunter.

The Individual endings remain the same, except X is more supportive of Axl than he was in Capcom's X7.

Not too bad, huh? Now on to X8.

For X8, I'd only make some minor changes to the story, as well as make some additions. 

Change #1 will be that Sigma himself will Not play a part until After Lumine reveals himself to be the true Mastermind. Making the Maverick attacks seem like a random outbreak. Of course, Lumine's goal still remains the same - Kill all Humans and Last Gen Reploids and the Rule a Next Gen Reploid dominated Earth. 

Change #2 will have Vile Mk. V attack in Every stage..his goal is to Kill X. 

Change #3, I'd make Palette the Younger Sister of Douglas, who was sent by him to run the Hunter's R&D Lab. In Capcom's game they ain't related, but I thought I'd be a nice little callback to an older Character.   

Change #4 will be the Final battle.During the confrontation with Lumine, Lumine mentions that Sigma was able to help him make his dreams become reality thanks to the use of DNA Souls and that he will dedicate his Rule over a Next Gen Reploid Dominated Earth to him.

Change #6 - I'd only give the Copy Ability to a small handful of Next Gen Reploids, because having Every Next Gen have this ability is just plain stupid and wreckless. Seriously, it's NOT a Good Idea to give Reploids the ability to transform into others...including Important People. That would lead to Mass Chaos. *sighs* Capcom sometimes doesn't think.

Anyway, let's get into the additions, First, I'd explain the Redisigns. In Universe, Alia, X, Zero, and Axl received upgrades not too long after the events of X7. This will be mentioned briefly in a new cutscene. I'd also give Layer a backstory. In another new cutscene, Layer explains that she was once a supermodel before going into the field of Robitics Research. And that she joined the Hunters because she wanted to help fight the good fight. 

Layer and Palette needed backstories. And the new designs needed some explanation.

The next addition will take place after the battle, Sigma appears (in his first appearance in my revision of this game, since the copy sigmas have been removed from this revision) and powers up Lumine. Giving us a new Final Battle (change #6).

The Ending will only include Sigma escaping, promising to return somehow. The next alteration is that any talk of Sigma not coming back is removed, as the Hunters know they'll see him again. Other than this, the ending is as Capcom intended.

Not a bad change, huh? The Sigma Haters would be happy with this...as would fans of Layer.

Now before I go on to My idea for X9, I'm gonna rewind back to the Xtreme Games.

First, I'd be established that Mega Man Xtreme 1 will take place after X2. Second my revised story will be the same as Capcom's, except No Sigma and Techno will be the final boss. First in as a Mechanaloid Trainer, then in a Giant Mech (ala Dr. Wily).

Also, Techno and Midi will NOT be sharing the same CPU, as they did in Capcom's version of the story. So when Techno dies, Midi doesn't. It's also be established though a new cutscene that Midi and Techno are Twin Brothers.

The biggest change will be the ending, which Techno reveals that he did what he did to get revenge on the humans who mistreated him. He repents and then dies, with Techno morning the death of his Brother and then retiring from the Hunters soon after. 

As for Xtreme 2, I'd leave the story as is, except I'd add in a few things and subtract Sigma. Yeah, there's no need for him here. Also, Xtreme 2 takes place after X3.

Addition #1 - Explanation as to Why Iris is working with the Hunters. I'd have the intro mention that the hunters needed a Navigator for this big mission, so Repliforce simply loaned them one of theirs, which was Iris. In Capcom's story, Iris' involvement with the Hunters is never explained.

Addition #2 - I'd have Berkana reveal her origins and plot via new cutscene - Berkana was a researcher who once worked for the Hunters, but once she started researching DNA souls, it seduced her and she became power hungry. Once she went Maverick, She moddified herself and her assistant Gareth into a Which and Knight respectively. She then redesigned Garath's pet Mechanaloid Cat into a Fierce Lion via DNA Soul experimentation.

Berkana's goal is to become a Goddess and show the World her ScientifIc Genius via the use of DNA Souls.

Addition #3 - Gareth's lion would be fought in Berkana's Lab. 

Addition #4 - In Extreme Mode, both Gareth and Berkana will gain more powerful forms. Garath will fuse with his Lion and Berkana will gain an Amazon Warrior Form (complete with sandals). 

The Individual endings will remain the same...no need for changes.

The Extreme ending, however, Will have a few additions. The Hunters will talk about Berkana and how she wasted her life and skills by being evil. They then talk more about Iris and how she will be returning to Repliforce soon. 

Well, so what do you think? Personally, I think my revision is pretty good. Berkana gets the full spotlight and we fill in a plot hole or two.

I also tried to alter the game with the limitations of the Game Boy Color in mind. So, there's that.        

And now here is my blueprint for Mega Man X9. 

Please note that at the time of this post's creation, an Actual Mega Man X9 had yet to exist. So, this Revision will likely line up Even Less than what Capcom eventually gives us. In the event that somehow Capcom Announces X9, which they likely will soon, My version of X9 will be referred to as "Alt-X9". And I'll post my revision of the Actual X9 in the future.   

With that message out of the way, let's get to it.

A new Anti-Human Terrorist group (to be named later) appears and starts it's attack on both Humans and Reploids who defend humans. The Leader (to be named later) Hates X most of all, due to him being Humanities biggest defender.

Meanwhile, Axl is struggling with something inside, which later turns out to be Limine's consciousness slowly trying to take over. Axl is studied by Lifesaver (yup, he's back), but the young buck insists that he can still do his job as a Hunter...so Lifesaver allows him to do so, but warns him to be careful.

After a while, the Hunters learn that the New Terror Group is planning to euthanize the Human Populace with a deadly gas and is almost ready to strike from their sky base.

During a cutscene, The Leader is having second thoughts about his plan and wonders if there is another way. But, a mysterious force arrives, and tells him that he is and gives him reason to carry it out. The Leader agrees. 

After defeating all 8 maverick bosses, Axl is quarantined ,thanks to Lumines consciousness, which is fighting hard to take over him. With Axl unable to join the Hunters, it's up to X and Zero to beat the clock before the gas is released (this will be the goal of the fortress stages. more about this later).

They eventually battle the Leader of the Group,who reveals that his hatred for humans stems for their past treatment of machines.

It's soon revealed that The Leader had gained help from an "Angel" who hated humans too and has given him the power to wreck vengeance on humanity.

The hunters fight him and win. Sigma appears and chastises his protege for failing, but gives him the power anyway,by possessing him. The Leader then transforms into a giant Battle Machine.  

After the battle,Sigma escapes.

The Leader, at death's door, regrets being manipulated by Sigma and reveals that his group was originally a Reploid Advocacy group, who wanted to do things in a more peaceful way, but they resorted to violence when peaceful solutions didn't work. So they changed their name and methods.

He gives X the codes to permanently shut down the gas machine before it activates. After the Leaders death, X shuts down the machine before it activates. 

Note: If X and the Z-Man fail to complete the Fortress and beat the Leader before time runs out....it'll result in an instant Game Over.

But, before celebration, The Hunters are informed by HQ that Axl went crazy and escaped. The Hunters find Axl, now fully possessed by Lumine, in the Intro Stage and the Final Battle begins.

When Axl is defeated, Sigma arrives. When asked, Sigma reveals that he escaped the moon via construction workers.

Sigma then possesses Axl/Lumine and grants him a powerful 2nd form. After that form is defeated, Axl/Lumine is damaged greatly and powered down. X rushes to Axl and apologizes, but promises to make things right. Sigma, once again, escapes.

Back at Hunter HQ, Douglas and Palette transfer Axl's DNA soul into a new Next Gen Reploid copy body. X and Zero destroy Axl's old body,along with Lumines consciousness. The Hunter Trio are whole again and ready to battle any future Maverick threat.

As you can see, I've decided that it was appropriate to resolve the infamous X8 cliffhanger, But, what about the Dr. Wily sub-plot? 

Well, in My Mega Man X10, a Reploid Scientist will be the big bad. And he Will be Dr. Wily in another Reploid body. It also goes without saying that he Really Hates X.

Another cool Idea I have is to have Dynamo return and work with a revived Vile (in a mk. VI body) and an upgraded Bass (or a brand new reploid) to form some sort of "Psycho Rangers" to counter X, Zero, and Axl.

And Yes, all 3 will be working for/with that evil scientist.

As for the plot, We could just go back to focusing on DNA Souls, as there is much more to learn about them.  I figure that the true potential of the Souls can be realised in this game.

And, of course, Sigma will be there to manipulate things in the shadows.

The Scienentist eventually reveals himself to the Hunters to be Zero's creator, Dr. Wily, in a Reploid Body. He also reveals that before he died while he was fully human he uploaded his consciousness into AI, which has since evolved into a living digital being thanks to the wonders of Cyberspace. He then reveals that he was Isoc and Serges all along.

He then explains the reason why he created Zero in the first place - To Help him take over the World, Destroy Mega Man, and Humiliate Dr. Thomas Light.

He then continues to explain that Zero was uncontrollable, but thanks to the Virus he installed in him, he was forced to shut down. And that that's when he sealed him up, with intentions on upgrading him later, but the evil scientist passed on before that happened.

The Evil Scientist also explains that the Wily Virus was meant to not only correct a cognitive error within Zero's brain, but also turn all robots into his slaves.

He then laments on how the Virus and Robotics have both greatly evolved and because of this, any Older Generation Reploid infected turns evil without any loyalty to him. He's also annoyed at the fact that Next Generation Reploids are completely immune to his Virus.

He also makes a promise to eradicate Dr. Light's Legacy by destroying X.

Zero is a bit troubled by this revelation, but then gets over it - Dad or not, Wily is Still a Maverick and that he must be taken down.

In the end, the villains are stopped, the Scientist is destroyed, and both Dr. Wily and Sigma escape.

Zero wrestles again with his past, but ultimately decides that it doesn't matter who he was or what his origins were. And that the only thing that matters to him is the here and now...as well as his friends, who he deems his Real Family.

And those are my ideas for X10. I don't know where to go from here, so I'm gonna let Capcom handle X11 and beyond.

And that,is how I would revise the Mega Man X series. Cool ideas huh? Yeah, I accidentally left some minor plot holes in, such as the ones regarding Zero's Buster, but I'm gonna leave that up to the rest of the Fandom.

Will I be doing a revision of the Zero Series? Nope. Too time consuming. Instead for my next revision, I'll be returning to my Wrestling Kick with my WWF Revised series!!

Well, that's it for now. Until then, Punch a Nazi, Kick a Commie, Resist Modern Attitudes, and Stay Gold!

The Retro King Has Spoken!

Wednesday, May 14, 2025

Superstar Stats Part 2

Continued from Part 1  

Also, See Part one for the "Stat Explanations".

Bill Goldberg / Goldberg

Ability - 4

Charisma - 4

Mic Skills - 2.5

Cool Factor - 4

Overall - 14.5

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Diamond Dallas Page / DDP 

Ability - 4 

Charisma - 5 

Mic Skills - 4.5

Cool Factor - 4

Overall - 17.5

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Booker T.

Ability -  4.5

Charisma - 4.5

Mic Skills - 4

Cool Factor - 5

Overall - 17.5

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Glacier

Ability - 2 (as a wrestler) / 4.5 (as a martial artist) 

Charisma - 3 

Mic Skills - 1 

Cool Factor - 5

Overall - 11 (Wrestler) / 13 (Martial Artist)

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Chris Benoit

Ability - 4.5  

Charisma - 3

Mic Skills - 3 

Cool Factor - 4

Overall - 14.5

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Chris Jericho

Ability - 4 

Charisma - 5

Mic Skills - 4  

Cool Factor - 4

Overall - 17

---------------------------------------------------------

Dean Malenko

Ability -5  

Charisma - 1 (ain't nicknamed "the ice man" for nothin')

Mic Skills - 3

Cool Factor - 3

Overall - 12

---------------------------------------------------------

Eddie Guerrero

Ability - 4.5  

Charisma - 4.5

Mic Skills - 3.5

Cool Factor - 4 

Overall - 15.5

----------------------------------------------------------

Rey Mysterio / Ray Mysterio Jr 

Ability - 5 

Charisma - 4

Mic Skills - 3

Cool Factor - 5 (he's a luchadore)

Overall - 17

-------------------------------------------------------------

Public Enemy (Rocko Rock and Johnny Grunge)

Ability - 3.5  

Charisma - 4.5

Mic Skills - 4

Cool Factor - 4.5

Overall - 15.5

----------------------------------------------------------------

Disco Inferno 

Ability - 3 

Charisma - 5 

Mic Skills - 4

Cool Factor - 3 (bein' generous)

Overall - 15

-------------------------------------------------------

Todd Pettingil (Announcer)

Ability - 4 

Charisma - 4 

Mic Skills - 4 

Cool Factor - 3

Overall - 15

-----------------------------------------------------

Michael "P.S." Hayes / Doc Hendrix 

Ability - 4 (wrestler) / 4.5 (announcer) 

Charisma - 5

Mic Skills - 4

Cool Factor - 5 (wrestler) / 4 (announcer)

Overall - 18 (Wrestler) / 17.5 (Announcer)

---------------------------------------------------------------

Chyna 

Ability -  4

Charisma - 3

Mic Skills - 3

Cool Factor - 5 (she's the fusion of xena and a bodybuilder)

Overall - 15 

------------------------------------------------------------

Justin Hawk Bradshaw / John Bradshaw Layfield / JBL

Ability -  4 (wrestler) / 4.5 (announcer)

Charisma - 4

Mic Skills - 3 (hawk) / 4 (jbl)

Cool Factor - 3

Overall - 14 (Justin "Hawk" Bradshaw) / 15 (John Bradshaw Layfield) / 14.5 (Announcer)

-----------------------------------------------------------------------

Ken Shamrock

Ability - 5 

Charisma - 4

Mic Skills - 3 

Cool Factor - 4 

Overall - 16

-----------------------------------------------------------------------

"Stone Cold" Steve Austin

Ability - 4.5 

Charisma - 4.5

Mic Skills - 5

Cool Factor - 5

Overall - 18

-------------------------------------------------

Rocky Maivia / The Rock

Ability - 4  

Charisma - 3.5 (maivia) / 5 (the rock) 

Mic Skills - 3 (maivia) / 5 (the rock)

Cool Factor - 3 (maivia) / 5 (the rock)

Overall - 13 (Rocky Maivia) / 19 (The Rock)

-----------------------------------------------------  

The New Age Outlaws ("Road Dawg" Jesse James and "Badass" Billy Gunn)

Ability - 4 

Charisma - 4.5 (road dawg) / 4 (billy gunn) 

Mic Skills - 4.5 (road dawg) / 3 (billy gunn)

Cool Factor - 4.5

Overall - 16.5 ("Road Dawg" Jesse James) / 15.5 ("Badass" Billy Gunn)

------------------------------------------------------------------------------------

Edge and Christian

Ability - 4.5 (edge) / 4 (christian)  

Charisma - 4.5

Mic Skills - 4

Cool Factor - 4.5

Overall - 16.5

------------------------------------------------------------------

The Dudley Boyz (Bubba Ray and Devon)

Ability - 4.5  

Charisma - 4 

Mic Skills - 4.5

Cool Factor - 4.5

Overall - 16.5

----------------------------------------------------------------

The Hardys (Matt and Jeff)

Ability - 5 

Charisma - 4 (jeff) / 4.5 (matt) 

Mic Skills - 3 (jeff) / 4 (matt)

Cool Factor - 5

Overall - 17 (Jeff Hardy) / 18.5 (Matt Hardy)

------------------------------------------------------------

Kane

Ability - 4 

Charisma - 2 (early kane) / 3 (later kane)

Mic Skills - 0 (early kane) / 3 (later kane)

Cool Factor - 5

Overall - 11 (Early Kane) / 15 (Later Kane)

------------------------------------------------------------

Mark Henry

Ability - 4.5 

Charisma - 3

Mic Skills - 3

Cool Factor - 4

Overall - 14

---------------------------------------------------------

Michael Cole (Commentator)

Ability -  4

Charisma - 3.5

Mic Skills - 4

Cool Factor - 2.5

Overall - 13.5

-------------------------------------------------------

Kurt Angle 

Ability - 5 

Charisma - 4

Mic Skills - 4

Cool Factor - 4.5 (because he won a gold medal with a broken freakin' neck!!!)

Overall - 17.5

---------------------------------------------------------

Brock Lesnar

Ability - 4.5 

Charisma - 3

Mic Skills - 2

Cool Factor - 4 

Overall - 13.5

--------------------------------------------------------

John Cena

Ability - 4.5 

Charisma - 4.5 

Mic Skills - 4.5

Cool Factor - 4

Overall - 16.5

-------------------------------------------------------

Randy Orton

Ability - 4.5  

Charisma - 3

Mic Skills -3.5 

Cool Factor - 4

Overall -  14.5

--------------------------------------------------

Theodore "Teddy" Long  (Manager)

Ability - 4 

Charisma - 4.5 

Mic Skills - 4.5

Cool Factor - 4 

Overall - 16.5

-------------------------------------------------------------------------------

And that about wraps it up for Superstar Stars. Are these accurate to you? speak up if you think differently.

So, until next time, Punch a Nazi in the Face, Kick a Commie in the Balls, Resist Modern Attitudes, and Stay Gold!!! 

Superstar Stats Part 1

Just for fun and since I'm in a Wrestling Mood again, I'm gonna be listing general stats for some (not all) of my favorite Wrestling Stars (and managers and commentators) of the 70's, 80's, 90's, and Early 2000's 

These will be broken into 4 categories - Ability, Charisma, Mic Skills, and Cool Factor

Ability is self explanatory. This includes In-Ring Skills, Managerial Skills, and Commentary Skills.

Charisma is also self explanatory,

Mic Skills is based on how well the Wrestler does Promos and how great they are at talking.

Cool Factor is based on 2 things - Attire and Personality.

And finally, Overall, which is based on how the Wrestler Scores, with 20 being the highest.

Each Wrestler's stats will be rated from 1 to 5. 1 being the Worst, 3 Being Mediocre/Average, 5 Being the Best, and 2 and 4 being In Between.   

Noe that the ground rules have been explained - Let's get started.

"The Living Legend" Bruno Sammartino

Ability - 5

Charisma - 3

Mic Skills -3

Cool Factor - 3  

Overall - 14.

---------------------------------------------------------------------

BoBo Brazil

Ability - 4

Charisma - 3

Mic Skills - 3

Cool Factor - 5 (on account that he was the jackie robinson of wrestling)

Overall - 15

--------------------------------------------------------------------

"Nature Boy" Buddy Rogers 

Ability - 4

Charisma - 4

Mic Skills - 4

Cool Factor - 4 (at least during his heyday)

Overall - 16

--------------------------------------------------------

Haystacks Calhoun

Ability -  4

Charisma - 2

Mic Skills - 3

Cool Factor - 2

Overall - 11

--------------------------------------------------------------------

The Wild Samoans (Afa and Sika)

Ability - 4

Charisma - 3

Mic Skills - 1

Cool Factor - 3

Overall - 11

---------------------------------------------------------------------

"Superstar" Billy Graham

Ability - 4

Charisma - 5

Mic Skills - 5

Cool Factor - 4

Overall - 18

----------------------------------------------------------------------

Bob Backlund / Berserker Bob

Ability - 5

Charisma - 2 (Backlund) / 4 (Berserker Bob) 

Mic Skills - 3 (Backlund) / 4 (Berserker Bob)

Cool Factor - 2

Overall - 12 (Backlund) / 15 (Berzerker Bob)

-------------------------------------------------------------------------------------

"The Grand Wizard" Ernie Roth

Ability - 0 (as a wrestler) / 4 (as manager).      

Charisma - 4

Mic Skills - 4

Cool Factor - 3

Overall - 15

------------------------------------------------------------

Captain Lou Albano

Ability -  3 (as a wrestler) / 5 (as a manager)

Charisma - 4

Mic Skills - 4

Cool Factor - 3

Overall - 14 (as a wrestler) / 16 (as a manager)

-------------------------------------------------------------------

Gorilla Monsoon

Ability -  4 (as a wrestler) / 4 (as a commentator)

Charisma - 3 (as a wrestler) / 4 (as a commentator)

Mic Skills - 3 (as a wrestler) / 4 (as a commentator)

Cool Factor - 3

Overall - 13 (as a wrestler) / 15 (as a commentator)

------------------------------------------------------------------

"Classy" Freddie Blassie

Ability -  3 (as a wrestler) / 4 (as a manager)

Charisma - 3 (as a wrestler) / 4 (as a manager)

Mic Skills - 4

Cool Factor -  3

Overall - 13 (as a wrestler) / 15 (as a manager)

------------------------------------------------------------------

The Sheik

Ability -  4

Charisma - 3

Mic Skills - 2

Cool Factor - 3

Overall - 12

----------------------------------------------------------

"Big Cat" Ernie Ladd

Ability - 4

Charisma - 4

Mic Skills - 4

Cool Factor - 3

Overall - 15

----------------------------------------------------------------------

"The Russian Bear" Ivan Koloff   

Ability - 4 

Charisma - 2

Mic Skills - 3

Cool Factor -  2

Overall - 11

--------------------------------------------------------------------

Pat Patterson

Ability - 4

Charisma - 3

Mic Skills - 3

Cool Factor - 2

Overall - 12

-------------------------------------------------------------

Ken Patera

Ability - 5

Charisma - 4

Mic Skills - 3

Cool Factor - 3

Overall - 15

--------------------------------------------------------------

"Mr. USA" Tony Atlas

Ability - 4

Charisma - 4

Mic Skills - 3

Cool Factor - 4 / 1 (as samba simba)

Overall - 15 (as himself) / 12 (as samba simba)

------------------------------------------------------------------------

The Fabulous Moolah 

Ability - 5

Charisma - 3

Mic Skills - 3

Cool Factor - 4 (she was an old/older woman,who could still wrestle with the best of them)

Overall - 15

-----------------------------------------------------------------

Jessie "The Body" Ventura

Ability -  3 (as a wrestler) / 4 (as a commentator)

Charisma - 4

Mic Skills - 4

Cool Factor - 4

Overall - 15 (as a wrestler) / 16 (as a commentator)

----------------------------------------------------------------------

George "The Animal" Steele

Ability - 4

Charisma - 4

Mic Skills - 2

Cool Factor - 2

Overall - 12

-------------------------------------------------------

Killer Kowalski

Ability - 4

Charisma -3

Mic Skills - 3

Cool Factor -  2

Overall - 12

-----------------------------------------------------------------------

Terry Funk / Chainsaw Charlie

Ability - 4 

Charisma - 4

Mic Skills - 4

Cool Factor - 4 (a badass cowboy is always cool)

Overall - 16

-----------------------------------------------------------------

Abdullah the Butcher

Ability - 4

Charisma - 3

Mic Skills - 2

Cool Factor - 4

Overall - 13

------------------------------------------------------------------- 

Mil Mascaras

Ability - 4

Charisma - 4

Mic Skills - 3

Cool Factor - 5 (by default, all luchadors have this rating)

Overall - 16

------------------------------------------------------------------

Pedro Moralas

Ability - 4

Charisma - 1

Mic Skills - 3

Cool Factor - 3

Overall - 11

-----------------------------------------------------------------------------

Chief Jay Strongbow

Ability -  4

Charisma - 3

Mic Skills - 3

Cool Factor - 3

Overall - 13

--------------------------------------------------------------

Wahoo McDaniel

Ability - 4 

Charisma - 4

Mic Skills - 3

Cool Factor - 4 

Overall - 15

----------------------------------------------------------------------

 Larry Zbyszko

Ability - 3 (as a wrestler) / 4 (as a commentator)

Charisma  3 (as a wrestler) / 4 (as a commentator)

Mic Skills - 4

Cool Factor - 3

Overall - 13 (as a wrestler) / 15 (as a commentator)

----------------------------------------------------------------------------

"The Fink" Howard Finkle 

Ability - None (as a wrestler) / 5 (as a ring announcer)

Charisma - 4

Mic Skills  - 5

Cool Factor - 4 (he gets a 4 for just being the best ring announcer ever) 

Overall - 18

--------------------------------------------------------------------------------------

Harley Race

Ability - 4

Charisma - 3

Mic Skills - 4

Cool Factor - 4 (cuz he's a tough dude)

Overall - 15

----------------------------------------------------------------------------------

"The American Dream" Dusty Rhodes (Both as a Wrestler and Commentator)

Ability - 4

Charisma - 5

Mic Skills - 4

Cool Factor - 3

Overall - 16

-------------------------------------------------------------------------------

"Nature Boy" Ric Flair

Ability - 4

Charisma - 4

Mic Skills - 4

Cool Factor - 4

Overall - 16

------------------------------------------------------------------------

Andre The Giant

Ability - 4

Charisma - 3

Mic Skills - 3

Cool Factor - 4 (he's a giant)

Overall - 14

--------------------------------------------------------------------------------

Hulk Hogan / Hollywood Hogan

Ability - 3

Charisma - 5

Mic Skills - 4

Cool Factor - 4

Overall - 16

------------------------------------------------------------------  

Rowdy Roddy Piper

Ability -  4

Charisma - 5

Mic Skills - 5

Cool Factor - 4

Overall - 18

--------------------------------------------------------------------------

Junkyard Dog

Ability - 3

Charisma - 4

Mic Skills - 4

Cool Factor - 3 

Overall - 14

----------------------------------------------------------------

Big John Studd

Ability - 3

Charisma - 3

Mic Skills - 3

Cool Factor - 3.5

Overall - 12.5

-----------------------------------------------------------------------

Wendi Richter

Ability - 4

Charisma - 4

Mic Skills - 3

Cool Factor - 4

Overall - 15

----------------------------------------------------------------------

The Iron Sheik

Ability - 4 

Charisma - 3.5

Mic Skills - 3

Cool Factor - 3

Overall - 13.5

----------------------------------------------------------------------------------

"Superfly" Jimmy Snuka

Ability - 5

Charisma - 4

Mic Skills - 2

Cool Factor - 4

Overall - 15

--------------------------------------------------------------

Bobby "The Brain" Heenan

Ability - 2 (as a wrestler) / 4 (as a manager) / 5 (as a commentator)

Charisma - 4

Mic Skills - 5

Cool Factor - 3

Overall - 14 (as a wrestler) / 16 (as a manager) / 17 (as a commentator)

------------------------------------------------------------------------------

Mean Gene Okerlund (Announcer)

Ability - 5 

Charisma - 4

Mic Skills - 5

Cool Factor - 3

Overall - 17

---------------------------------------------------------------------

Nikolai Volkoff

Ability - 4 

Charisma - 3

Mic Skills - 2

Cool Factor - 2

Overall - 11

------------------------------------------------------------------------

"Magnificent" Don Muraco

Ability - 4 

Charisma - 3 

Mic Skills -  3

Cool Factor -  3.5

Overall - 13.5

---------------------------------------------------------------------------

Tito Santana / El Matador

Ability - 4 

Charisma - 3

Mic Skills - 3

Cool Factor - 3 

Overall - 13

----------------------------------------------------------------------------

Greg "The Hammer" Valentine

Ability - 4

Charisma - 3

Mic Skills - 3

Cool Factor - 2

Overall - 12

-------------------------------------------------------------------------

"The Mouth of the South" Jimmy Hart

Ability - 4

Charisma - 5

Mic Skills - 5

Cool Factor - 4

Overall - 18

------------------------------------------------------------------

King Kong Bundy

Ability - 3

Charisma - 3.5

Mic Skills - 3

Cool Factor - 3

Overall - 12.5

-----------------------------------------------------------------------

"Macho Man" Randy Savage

Ability -  4

Charisma - 5

Mic Skills - 5

Cool Factor - 5

Overall - 19

------------------------------------------------------------------------

Miss Elisabeth (Manager)

Ability - 3 

Charisma - 3

Mic Skills - 3

Cool Factor - 2 

Overall - 11

------------------------------------------------------------------

Ricky "The Dragon" Steamboat 

Ability - 4

Charisma - 4

Mic Skills - 3

Cool Factor - 4 (he used martial arts in the ring too)

Overall - 15

---------------------------------------------------------------------

Hillbilly Jim

Ability - 4

Charisma - 4

Mic Skills - 3

Cool Factor - 2.5

Overall - 13.5

-------------------------------------------------------------------------

Steve Lombardi / The Brooklyn Brawler

Ability - 3 (as a contender) / 5 (as enhancement talent)   

Charisma - 3

Mic Skills - 3

Cool Factor - 4 (because he hung in there, even though he kept losing)

Overall - 13 (as a contender) / 15 (as enhancement talent)

---------------------------------------------------------------------------------

SD "Special Delivery" Jones 

Ability - 2 (as a contender) / 4 (as enhancement talent)

Charisma - 4

Mic Skills - 3.5

Cool Factor - 2

Overall - 11.5 (as a contender) / 13.5 (as enhancement talent)

-------------------------------------------------------------------------------

The Killer Bees ("Jumpin'" Jim Brunsell and B. Brian Blair)

Ability - 4

Charisma - 3

Mic Skills - 3

Cool Factor - 3

Overall - 13

-------------------------------------------------------------------------------

The British Bulldogs (Davey Boy Smith and The Dynamite Kid)

Ability - 4 

Charisma - 4 (Davey) / 3 (Dynamite)

Mic Skills - 3 (Davey) / 2 (Dynamite)

Cool Factor - 3.5

Overall - 14.5 (Davey Boy Smith) / 12.5 (Dynamite Kid)

--------------------------------------------------------------------------------------

The Hart Foundation (Bret "Hit Man" Hart and Jim "The Anvil" Neidhart)

Ability - 4  

Charisma - 3 (The Hit Man) / 4 (The Anvil)

Mic Skills - 3 (The Hitman) / 4 (The Anvil)

Cool Factor - 4

Overall - 14 (Bret "Hit Man" Hart) / 16 (Jim "The Anvil" Neidhart)

------------------------------------------------------------------------------------------

"Mr. Wonderful" Paul Orndorff

Ability - 4

Charisma - 3.5

Mic Skills - 3.5

Cool Factor - 3

Overall - 13.5 

------------------------------------------------------------------------------------------------

Koko B. Ware

Ability - 3

Charisma - 4

Mic Skills - 4

Cool Factor - 3.5

Overall - 14.5

------------------------------------------------------------------

"Sensational" Sherri / Sister Sherri

Ability - 3.5 (as a wrestler) / 4 (as a manager) 

Charisma - 4

Mic Skills - 4

Cool Factor - 4

Overall - 15.5 (as a wrestler) /16 (as a manager)

---------------------------------------------------------------------------------------------

 Jake "The Snake" Roberts

Ability - 4

Charisma - 2.5

Mic Skills - 4

Cool Factor - 5 

Overall - 15.5

----------------------------------------------------------

The Ultimate Warrior

Ability - 3.5

Charisma - 5

Mic Skills - 4

Cool Factor - 5

Overall - 17.5
--------------------------------------------------------------------------

"The Million Dollar Man" Ted Dibiase

Ability - 4 (as a wrestler) / 3.5 (as a manager)

Charisma - 4

Mic Skills - 4

Cool Factor - 4

Overall - 16 (as a wrestler) / 15.5 (as a manager)

-----------------------------------------------------------------------

Brother Love 

Ability - 1 (as a wrestler) / 4 (as an announcer and commentator) 

Charisma - 4

Mic Skills - 5

Cool Factor - 3

Overall - 13.5 (as a wrestler) / 16 (as an announcer and commentator)

-------------------------------------------------------------------------------------------------

The Honky Tonk Man

Ability - 4

Charisma - 5

Mic Skills - 5

Cool Factor - 3

Overall - 17

----------------------------------------------------------------

The Fabulous Rougeau Brothers (Jacques and Raymond)

Ability -  4

Charisma -  3.5 (Jacques) / 4 (Raymond)

Mic Skills - 3 (Jacques) / 4 (Raymond)

Cool Factor - 3   

Overall - 13.5 (Jacques) / 15 (Raymond)

-----------------------------------------------------------------------------------

The Bushwackers (Luke and Butch) 

Ability - 3.5 

Charisma - 4.5 

Mic Skills - 3.5

Cool Factor - 4

Overall - 14.5 

------------------------------------------------------------------- 

"Ravishing" Rick Rude

Ability - 4

Charisma - 4

Mic Skills - 4

Cool Factor - 4

Overall - 16 

-----------------------------------------------------------------------  

"Mr. Perfect" Kurt Hennig

Ability - 5 

Charisma - 3.5

Mic Skills - 4

Cool Factor - 4

Overall - 16.5

--------------------------------------------------------------------------

Mr. Fuji

Ability - 4 (as a wrestler) / 4 (as a manager)

Charisma - 3

Mic Skills - 2.5 (as a wrestler) / 3.5 (as a manager)

Cool Factor - 3

Overall - 12.5 (as a wrestler) / 13.5 (as a manager)

-----------------------------------------------------------------------

Demolition (Ax, Smash, and Crush)

Ability - 4

Charisma - 3 (Ax) / 4 (Smash) / 3 (Crush)

Mic Skills - 4 / 5 (Smash) / 3 (Crush)

Cool Factor - 5 

Overall - 16 (Ax) / 17 (Smash) / 15 (Crush)

--------------------------------------------------------------------------

The Rockers (Shawn Michaels and Marty Jannetty)

Ability - 4.5

Charisma - 4 (Michaels) / 3.5 (Jannetty) 

Mic Skills - 4 (Michaels) / 3 (Jannetty)

Cool Factor - 4.5 

Overall - 16.5 (Shawn Michaels) / 14.5 (Marty Jannetty) 

-------------------------------------------------------------------------------------------

Hacksaw Jim Duggan

Ability - 3.5

Charisma - 4

Mic Skills - 4

Cool Factor - 3.5

Overall - 14.5

-------------------------------------------------------------

Brutus "The Barber" Beefcake 

Ability - 3.5

Charisma - 4.5

Mic Skills - 4

Cool Factor - 4

Overall - 15.5

---------------------------------------------------------------

Kamala The Ugandan Headhunter / Giant

Ability - 4

Charisma - 2.5 

Mic Skills - 0

Cool Factor - 3 

Overall - 9.5

-----------------------------------------------------------------

Jerry "The King" Lawler 

Ability - 4 (as a wrestler) / 4.5 (as a commentator)

Charisma - 3.5 (as a wrestler) / 4 (as a commentator)

Mic Skills - 5

Cool Factor - 3.5 

Overall - 15.5 (as a wrestler) / 16.5 (as a commentator)

-----------------------------------------------------------------------

"Dr. Death" Steve Williams

Ability - 4

Charisma - 3.5 

Mic Skills - 4

Cool Factor - 4

Overall - 15.5  

----------------------------------------------------------------

Sgt. Slaughter

Ability - 4 

Charisma - 4 

Mic Skills - 4

Cool Factor - 5

Overall - 17

-------------------------------------------------------------------

Vince McMahon / Mr. McMahon

Ability - 4 (as an announcer) / 2.5 (as a wrestler) / 5 (as an evil authority figure)

Charisma - 4

Mic Skills - 4.5

Cool Factor - 1 (hey, he's never been very cool)

Overall - 13.5 (as an announcer) / 11.5 (as a wrestler) / 14.5 (as an evil authority figure) 

-------------------------------------------------------------------

Paul E. Dangerously / Paul Hayman

Ability - 3 (as a manager) / 4 (as a promoter) / 4 (as an announcer) / 3.5 (as an advocate)

Charisma - 3 (as a manager) / 4 (for everything else)

Mic Skills - 4

Cool Factor - 3 (as a manager) / 4 {as a promoter and announcer) / 3.5 (as an advocate)

Overall - 13 (as a manager) / 16 (as a promoter and announcer) / 14.5 (as an advocate)

------------------------------------------------------------------------------

Shane Douglas / Dean Douglas

Ability - 4

Charisma - 3.5

Mic Skills - 4 

Cool Factor - 3.5

Overall - 14.5

------------------------------------------------------------

Joey Styles (Announcer and Commentator)

Ability - 4 

Charisma - 4 

Mic Skills -  4

Cool Factor - 3.5

Overall - 15.5

---------------------------------------------------------------------------

Tommy Dreamer

Ability - 4 

Charisma - 4 

Mic Skills - 3.5

Cool Factor - 4

Overall - 15.5

---------------------------------------------------------------------------------

The Sandman

Ability - 4  

Charisma - 4

Mic Skills -  3

Cool Factor - 3

Overall - 14

-------------------------------------------------------------------

Sabu (R.I.P.)

Ability - 5  

Charisma - 4.5

Mic Skills - 3

Cool Factor - 4.5

Overall - 16.5

---------------------------------------------------------

Rob Van Dam / RVD

Ability - 4 

Charisma - 4

Mic Skills -  3

Cool Factor - 4

Overall - 15

------------------------------------------------------------------------------

Raven

Ability - 4 

Charisma - 2.5 

Mic Skills - 5

Cool Factor - 5 

Overall - 16.5

----------------------------------------------------------------

Perry Saturn

Ability - 4 

Charisma -  3

Mic Skills - 3

Cool Factor - 4

Overall - 14

-------------------------------------------------------------

Stevie Richards / Big Stevie Cool

Ability - 4 

Charisma - 4

Mic Skills - 3

Cool Factor - 4

Overall - 15

----------------------------------------------------------------

The Blue Meanie / The Blue Guy

Ability - 3.5 

Charisma - 4

Mic Skills - 3

Cool Factor - 3

Overall - 13.5

--------------------------------------------------------------------

Taz (Wrestler and Commentator)

Ability - 4 

Charisma - 3.5 

Mic Skills - 3.5 (as a wrestler) / 4 (as a commentator)

Cool Factor - 3.5

Overall - 13.5 (as a wrestler) / 14.5 (as a commentator)

---------------------------------------------------------------------- 

Ron Simmons / Farooq Asaad

Ability - 4 

Charisma - 3.5   

Mic Skills - 3.5

Cool Factor - 4 (as ron simmons) / 2 (as nation farooq) /   

Overall - 14.5 (as Ron Simmons) / 12.5 (as Nation Farooq)

--------------------------------------------------------------------------- 

The Steiner Bros. (Rick and Scott) 

Ability - 5 

Charisma - 3.5 (scott) / 4 (rick)  

Mic Skills - 3.5 

Cool Factor - 4

Overall - 15.5 (scott) / 16.5 (rick) 

----------------------------------------------------------------

Tony Schiavone 4(Commentator)

Ability - 4.5 

Charisma - 4

Mic Skills - 5

Cool Factor - 4 (only because he was the voice of WCW in the 90's)

Overall - 17.5

------------------------------------------------------------------------------

"The Natural" Dustin Rhodes / Goldust

Ability - 4  

Charisma - 3.5 (as dustin) / 5 (as goldust) 

Mic Skills - 3.5 (as dustin) / 4.5 (as goldust)

Cool Factor - 4 (as dustin) / 5 (as goldust)

Overall - 14.5 (as dustin) / 18.5 (as goldust)

---------------------------------------------------------------------

Mick Foley / Cactus Jack / Mankind / Dude Love

Ability - 4.5 

Charisma - 4 (as mick foley) / 4.5 (as cactus jack) / 3 (as mankind) / 5 (as dude love)

Mic Skills - 4

Cool Factor - 4.5

Overall - 16.5 (Mick Foley) / 16.5 (Cactus Jack) / 15.5 (Mankind) / 17.5 (Dude Love)

--------------------------------------------------------------------------------------------

Johnny B. Badd / "Wild Man" Marc Mero / "Marvelous" Marc Mero

Ability - 4 

Charisma - 4 (as johnny b. badd) / 4.5 (as wild man) / 3.5 (as marvelous marc)

Mic Skills - 4

Cool Factor - 3.5 (as johnny b. badd) / 4 (as wild man) / 4 (as marvelous marc)

Overall - 15.5 (Johnny B. Badd) / 16.5 ("Wild Man" Marc Mero) / 15.5 (Marvelous Marc Mero)

------------------------------------------------------------------------------

Sting / Crow Sting / Wolfpac Sting

Ability - 4.5  

Charisma - 5 (as classic sting) / 2 (early crow) / 5 (later crow) / 4 (wolfpac)

Mic Skills - 4.5 (as classic sting) / 1 (early crow) / 4.5 (later crow) / 4 (wolfpac)

Cool Factor - 5 (classic and crow) / 4 (wolfpac)

Overall - 18.5 (Classic Sting) / 12.5 (Early Crow Sting) / 18.5 (Later Crow Sting) / 16.5 (Wolfpac Sting) 

-------------------------------------------------------------------------------

Lex Luger / "The Total Package" / "The Narcissist" / "Made In The USA" 

Ability - 4 

Charisma - 3.5 

Mic Skills - 3.5 

Cool Factor - 4

Overall - 14.5

---------------------------------------------------------------------------------------

"Flyin'" Brian Pillman / "The Loose Cannon"

Ability - 4

Charisma - 4 (as flyin' brian) / 4.5 (as the loose cannon) 

Mic Skills - 3.5 (as flyin' brian) / 4 (as the loose cannon)

Cool Factor - 4

Overall - 15.5 ("Flyin'" Brian Pillman) / 16.5 ("The Loose Cannon" Brian Pillman)

--------------------------------------------------------------------------------

"Taskmaster" Kevin Sullivan

Ability - 4  

Charisma - 3

Mic Skills - 4

Cool Factor - 3

Overall - 14

-----------------------------------------------------------------------------------------

Eric Bischoff

Ability - 4 (as a commentator) / 4.5 (as an evil authority figure) 

Charisma - 4.5

Mic Skills - 4.5

Cool Factor - 4.5

Overall - 16.5

------------------------------------------------------------

The Giant / Paul Wight / The Big Show

Ability - 3 (as the giant) / 3.5 (as paul wight) / 4 (as big show)  

Charisma - 2 (as the giant) / 3 (as paul wight) / 3.5 (as big show)

Mic Skills - 2 (as the giant) / 3 (as paul wight) / 3.5 (as big show)

Cool Factor - 4.5 (he's a giant, and giants are cool to watch)

Overall - 11.5 (The Giant) / 13.5 (Paul Wight) / 14.5 (The Big Show)

------------------------------------------------------------------------------

Haku / Meng

Ability - 5 

Charisma - 3 

Mic Skills - 1

Cool Factor - 4 

Overall - 13.5

--------------------------------------------------------

The Barbarian / Headshrinker Sione

Ability - 4 

Charisma - 3 

Mic Skills - 2

Cool Factor - 3

Overall - 12

-----------------------------------------------------------

Harlem Heat (Stevie Ray and Booker T.)

Ability - 4 (stevie ray) / 4.5 (booker t.) 

Charisma - 4 (stevie ray) / 4.5 (booker t.)

Mic Skills - 3.5 (stevie ray) / 4 (booker t.) 

Cool Factor - 5

Overall - 16.5 (Stevie Ray) / 17.5 (Booker T.)

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"Big Van" / "The Man They Call" Vader

Ability - 4  

Charisma - 4

Mic Skills - 3.5

Cool Factor - 4

Overall - 15.5

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The Legion of Doom / The Road Warriors (Hawk and Animal)

Ability - 4.5  

Charisma - 4 (Animal) / 4.5 (Hawk)

Mic Skills - 4

Cool Factor - 5

Overall - 17.5

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The Nasty Boys (Brian Knobbs and Jerry Sags)

Ability - 3.5 

Charisma - 4.5 

Mic Skills - 4

Cool Factor -  5

Overall - 16.5

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 "The Model" Rick Martel

Ability - 4  

Charisma - 3.5

Mic Skills - 3.5 

Cool Factor - 4

Overall - 14.5

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The Warlord

Ability - 4 

Charisma - 4

Mic Skills - 5

Cool Factor - 4 

Overall - 17

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The Big Boss Man

Ability - 3.5 

Charisma - 3.5

Mic Skills - 3.5

Cool Factor - 3 

Overall - 12.5

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The Natural Disasters (Earthquake and Typhoon)

Ability - 4 (Earthquake) / 3.5 (Typhoon) 

Charisma - 3 (Earthquake) / 3.5 (Typhoon)

Mic Skills - 3.5

Cool Factor - 3.5

Overall - 13.5 (Earthquake) / 12.5 (Typhoon)

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Irwin R. Shyster aka I.R.S. / V.K. Wallstreet  

Ability - 4 

Charisma - 3 

Mic Skills - 3.5

Cool Factor - 2 (no one likes a tax man)

Overall - 12.5

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The Mountie

Ability - 4 

Charisma - 4 

Mic Skills - 3.5

Cool Factor - 3

Overall - 14.5

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The Undertaker

Ability - 4.5 

Charisma - 1 (early deadman) / 2 (later deadman) / 3 (attitude era) / 4 (american badass) / 3 (modern)

Mic Skills - 2 (early dead man) / 3 (later deadman) / 3.5 (attitude era) / 4 (american badass) / 3 (modern)

Cool Factor - 5 (all incarnations) 

Overall - 12.5 (Early Deadman Undertaker) / 14.5 (Later Deadman Undertaker) / 15.5 (Attitude Era Undertaker) / 17.5 (American Badass Undertaker) / 15.5 (Modern Undertaker) 

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Paul Bearer (Manager)

Ability - 4 

Charisma - 3  

Mic Skills - 4

Cool Factor - 3.5

Overall - 14.5

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"The Texas Tornado" Kerry Von Erich

Ability - 4 

Charisma - 4

Mic Skills - 3.5

Cool Factor - 4

Overall - 15.5

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"The British Bulldog" Davey Boy Smith

Ability - 4 

Charisma - 4  

Mic Skills - 3.5

Cool Factor - 3.5

Overall - 14.5

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"The Heartbreak Kid" Shawn Michaels

Ability - 4  

Charisma - 5

Mic Skills - 4.5 

Cool Factor - 5

Overall - 18.5

-------------------------------------------------- 

Bret "Hit Man" Hart

Ability - 5 

Charisma - 4

Mic Skills - 3.5

Cool Factor - 5

Overall - 17.5 

----------------------------------------------------

"The Bad Guy" Razor Ramon / Scott Hall

Ability - 4 

Charisma - 4

Mic Skills -  4.5

Cool Factor - 5

Overall -  17.5

---------------------------------------------------

"Big Daddy Cool" Diesel / Kevin Nash

Ability - 3  

Charisma - 4 

Mic Skills - 4

Cool Factor -  4.5

Overall - 15.5

----------------------------------------------------

Doink

Ability - 5 (evil doink) / 3 (good doink) 

Charisma - 4 (evil doink) / 5 (good doink) 

Mic Skills - 4 (evil doink) / 3 (good doink)

Cool Factor - 4 (evil doink) / 1 (good doink)

Overall - 17 (Evil Doink) / 12 (Good Doink)

-------------------------------------------------

Hunter Hearst Helmsley / Triple H  

Ability - 4 

Charisma - 3 (blue blood) / 3.5 (aristocrat) / 4 (d-x) / 4 (the game)   

Mic Skills - 3 (blue blood) / 3.5 (aristocrat) / 4 (d-x) / 4 (the game)

Cool Factor - 2 (blue blood) / 3 (aristocrat) / 4 (d-x) / 4 (the game) 

Overall - 12 (The Blue Blood) / 13.5 (The Aristocrat) / 16 (D-Generation X) / 16 (The Game)

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Jim Ross (Announcer)

Ability - 5 

Charisma - 4

Mic Skills - 5

Cool Factor - 3.5

Overall - 17.5

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"The Rocket" / "The King of Harts" / Owen Hart 

Ability - 4 

Charisma - 4.5

Mic Skills - 4

Cool Factor - 3

Overall - 15.5

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Sean Waltman / The 1-2-3 Kid / Syxx / X-Pac

Ability - 4  

Charisma - 3.5 (123 kid) / 4 (syxx) / 4.5 (x-pac) 

Mic Skills - 3

Cool Factor - 3 (123 kid) / 3 (syxx) / 3.5 (x-pac)

Overall - 13.5 (The 1-2-3 Kid) / 14 (Syxx) / 14.5 (X-Pac)

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Tatanka

Ability - 4.5  

Charisma - 4

Mic Skills - 3.5

Cool Factor - 4

Overall - 15.5

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The Smokin' Gunns (Billy and Bart)

Ability - 4.5 

Charisma - 4 (Billy) / 3 (Bart) 

Mic Skills - 3 

Cool Factor - 3.5 

Overall - 14.5 (Billy) / 13.5 (Bart)

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Barry Horowitz 

Ability - 2.5 (as a contender) / 5 (as enhancement talent) 

Charisma - 3

Mic Skills - 2

Cool Factor - 2

Overall - 9 (Contender) / 12 (Enhancement Talent)

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Marty Jannetty

Ability -  4.5 

Charisma - 4 

Mic Skills - 3.5 

Cool Factor - 4

Overall - 15.5

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Psycho Sid / Sid Vicious / Sid Justice

Ability - 3.5 

Charisma - 4

Mic Skills - 3

Cool Factor - 4

Overall - 14.5

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"Double J" Jeff Jarrett

Ability - 4.5 

Charisma - 5 

Mic Skills - 4

Cool Factor - 3.5

Overall - 16.5

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Alundra Blayze / Medusa

Ability - 4.5 

Charisma - 4 

Mic Skills - 3 

Cool Factor - 4

Overall - 15.5

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Men on a Mission (Mabel and Mo)

Ability - 3.5  

Charisma - 4 (mabel) / 3 (mo)

Mic Skills - 3.5 (mabel) / 2.5 (mo) 

Cool Factor - 3.5

Overall - 13.5 (Mabel) / 11.5 (Mo) 

----------------------------------------------------------

Oscar (Manager) 

Ability - 3 

Charisma - 5 

Mic Skills - 5

Cool Factor - 3.5

Overall - 16.5

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Jim Cornette (Manager)

Ability - 4.5 

Charisma - 4.5

Mic Skills - 5

Cool Factor - 2.5

Overall - 15.5

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The Heavenly Bodies ("Doctor of Desire" Tom Prichard and "Giggelo" Jimmy DelRay) 

Ability - 4 

Charisma - 4 

Mic Skills - 3

Cool Factor - 3

Overall - 14

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The Bodydonnas (Skip and Zip)

Ability - 4 

Charisma - 3.5 (Skip) / 4 (Zip) 

Mic Skills - 3

Cool Factor - 2

Overall - 12.5 (Skip) / 13 (Zip)

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Sunny (Manager)

Ability - 4 

Charisma - 5 

Mic Skills - 4

Cool Factor - 3

Overall - 16

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The Godwinns (Henry and Phineas)

Ability - 4 (Henry) / 3.5 (Phineas)  

Charisma - 4

Mic Skills - 3

Cool Factor - 1.5  

Overall - 12 (Henry) / 11.5 (Phineas)

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Kwang / Savio Vega

Ability - 4 

Charisma - 2.5 (as kwang) / 4 (as savio)

Mic Skills - 0 (kwang) / 3 (savio)

Cool Factor - 4 (kwang) 3.5 (savio)  

Overall -  10.5 (Kwang) / 14.5 (Savio Vega)

------------------------------------------------------

Crush

Ability - 4 

Charisma - 3.5 

Mic Skills - 3

Cool Factor - 3.5 (face) / 3.5 (heel) / 4 (convict) / 5 (d.o.a.)

Overall - 13.5 (Early 90's Face and Heel) / 14.5 (Convict) / 15.5 (Disciple of Apocalypse)

---------------------------------------------------------

Bob "Spark Plug" Holly

Ability - 4 

Charisma - 4 

Mic Skills - 3  

Cool Factor - 3 

Overall - 14

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Bam Bam Bigalow

Ability - 4 

Charisma - 3.5 

Mic Skills - 3 

Cool Factor - 3.5

Overall - 13.5

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Luna Vachon 

Ability - 3.5 (as a wrestler) / 2 (as a manager) 

Charisma - 3 

Mic Skills - 2 

Cool Factor - 3.5 

Overall - 11.5 (Wrestler) / 10.5 (Manager)

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Ahmed Johnson

Ability - 3.5 

Charisma - 3 

Mic Skills - 2

Cool Factor - 4

Overall - 12.5

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Yokozuna

Ability - 4 

Charisma - 2

Mic Skills - 1

Cool Factor - 3

Overall - 10 

-------------------------------------------------------------

The Headshrinkers (Samu and Fatu...and Sione)

Ability - 4 (samu) / 4.5 (fatu) 

Charisma  - 3 (samu) / 4 (fatu) 

Mic Skills - 0

Cool Factor - 3

Overall - 10 (Samu) / 11.5 (Fatu)

For Sione's Stats, check out The Barbarians.

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Harvey Whippleman (Manager)

Ability - 3 

Charisma - 3

Mic Skills - 3 

Cool Factor - 1 

Overall - 10

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Papa Shango / Kama / The Godfather

Ability - 3.5 (shango) / 4 (kama) /4 (godfather) 

Charisma - 2.5 (shango) / 3 (shango) / 4.5 (godfather)

Mic Skills - 2 (shango) / 3 (kama) / 4 (godfather)

Cool Factor - 3.5 (shango) / 4 (kama) / 4 (godfather)

Overall - 10.5 (Papa Shango) / 14 (Kama) / 16.5 (The Godfather)

-------------------------------------------------------------

Jim "The Anvil" Neidhart

Ability - 4 

Charisma - 4 

Mic Skills - 4

Cool Factor - 3

Overall - 15

-----------------------------------------------------------

Fatu / Rikishi

Ability - 4.5 

Charisma - 4

Mic Skills - 3

Cool Factor - 4

Overall - 15.5

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Duane Gill / Gillberg 

Ability - 2 (contender) / 5 (enhancement talent) 

Charisma - 4  

Mic Skills - 2

Cool Factor - 2

Overall -  10 (Contender) / 13 (Enhancement Talent)

------------------------------------------------------------

"The Enforcer" Arn Anderson  

Ability - 4 

Charisma - 3

Mic Skills - 3.5

Cool Factor - 3

Overall - 13.5

---------------------------------------------------------------  

Stay tuned for part 2 of this list. 

Punch a Nazi in the Face, Kick a Commie in the Balls, Resist Modern Attitudes, and Stay Gold!!! 

Sunday, May 4, 2025

A Star Wars Fact

Happy May the 4th, Retroheads. To commemorate this day, I've got a little factoid for you.

Did you know that in the Original script for' Empire Strikes Back', Darth Vader and Luke's dialogue was different. Instead of the famous "I Am You're Father" reveal, the Sith Lord would've revealed that Obi Wan Kenobi killed the Jedi's Father. This line was in fact a red herring to prevent people from leaking the Intended Twist, which was what We saw in the film.

The line was "Did Obi Wan Tell You What Happened to your Father?" "Yeah,You Killed My Father!" No, Obi Wan Killed Your Father!"

And when the Late Great James Earl Jones recorded his lines, his dialog was altered to the Original Intended line, the line not found in the script.

And That was my contribution to May the 4th. I may do this next year, I may not. Who the hell knows. But, that's gonna do it for now. 

Until next time, Punch a Nazi in the Face, Kick a Commie in the Balls, Resist Modern Attitudes, and May The 4th Be With You!!!


Monday, April 28, 2025

Jason's Gallery - In Memoriam: Val Kilmer


My small tribute to the recently passed actor, Val Kilmer. Although he was Doc Holiday, Jim Morrison and Iceman, of all the characters he played, my two favorites were the wise-cracking yet fearless swordsman Madmartigan from Willow, and of course, despite playing him only once, he is now with Adam West and Kevin Conroy, among the actors who played the Dark Knight himself. Like the title of the movie says, Val Kilmer is truly Batman...Forever. Godspeed, good sir.


Val Edward Kilmer
(Dec 31, 1959 - April 1, 2025)

Saturday, April 26, 2025

Jason's Gallery - Sailor Chibimoon and Wendy Barclay: Moonlight Bond!

 

Sailor Chibimoon and Wendy Barclay! The Sailor Guardian trainee and the little werewolf pup! 

A cute, lovely bond between two young girls, coming from different worlds, but born from loving families. Chibi-Usa, also known as Sailor Chibimoon, is a sweet, precocious little girl, full of energy and a lot of optimism, straight from 30th Century Crystal Tokyo, the daughter of Sailor Moon and Tuxedo Mask's future selves, Neo Queen Serenity and King Endymion. And there's Wendy Barclay, whose father, Leo, is a lawyer who specializes in cases involving monster/human incidents, and most importantly, her mother, Jennifer, who Leo defended successfully long ago in court against her attacker Red Talbot, is a werewolf, a direct result of the wolf bite Red gave her long ago in her college years. Originally a little human girl with a big imagination, blissfully unaware her mother was werewolf, thinking she was a giant imaginary puppy, Wendy eventually became one herself, thus, learning the truth about her mother's lycanthropy, resulting in a close-knit bond between the werewolf mom and her little pup.

As these cute girls come together, as their respective lives made them who they are, their bond will be as strong as the rabbit ear-shaped odango buns and silver-gray fur combined. Adorable to the last!

This fan art is a cover for a possible crossover story I am working on involving these cute, adorable characters.

Wednesday, April 16, 2025

WrestleMania

Sorry for the radio silence, I was busy. But, I'm back now and here to talk about WrestleMania.

Yes, friends, it's WrestleMania time again and I wanted to do something to celebrate the "Grandest Stage of them All, so I'm gonna give you the History of WrestleMania And list the Greatest Matches from WrestleMania's 1 though 15. I'll also be listing a few factoids and favorites later down the road, so look out for that.

Also note that, due to time, I'm only gonna cover WrestleMania's 1 though 15. May do the other Events another time (but no promises).

History -

During the 1980s, The WWF's main competition was from Jim Crockett Promotions. Vince McMahon countered Jim Crockett's successful Starrcade annual events, which began airing in 1983, by creating the WrestleMania franchise. A rights agreement which Barry Diller, head of USA Network co-owner Paramount, pushed by 1983 also allowed for better access to programming at the Madison Square Garden, including on any regional pay television network.

For the first WrestleMania, McMahon began cross promoting with MTV, which aired two wrestling specials. The first one was "The Brawl to End It All", aired on July 23, 1984, in which a match from a live Madison Square Garden broadcast was shown on MTV. Cyndi Lauper would make her WWF debut as Wendi Richter's manager, along with her own Manager, David Wolfe. The 2nd was "The War to Settle the Score", which aired on February 18, 1985. During this event, Mr. T would get involved and help Hulk Hogan fend off "Rowdy" Roddy Piper, "Ace" Cowboy Bob Orton, and "Mr. Wonderful" Paul Orndorff.

Aside from Lauper and Mr. T, other celebrities also appeared during the buildup to and at the event; most notably Muhammad Ali, Liberace (with The Rockettes), and Major League Baseball manager Billy Martin all appeared during the main event.

WrestleMania would become the WWF's flagship event. It has since become the longest-running professional wrestling event in history and is held annually between mid-March to mid-April WrestleMania would eventually be described as the Super Bowl of Professional Wrestling.

Another thing to note is that Vince McMahon bet his Entire Business on the 1st WrestleMania. Yup, the Whole WWF. Had WrestleMania flopped, the WWF wouldn't even exist today and the McMahon's would be forced to find other careers to survive, since their main source of income would be gone. 

So, we are all grateful that WrestleMania was a success and the WWF remained intact. It's interesting to think about this alternative,though.

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Greatest Matches (1 - 15) -

$15,000 Body Slam Match - Andre the Giant v. Big John Studd (WrestleMania 1) - It was Bobby "The Brain" Heenan's money vs. Andre the Giants Career. Whoever successfully body slammed the other, won the match and the money. For Andre, it was his WWF career. Thankfully, The Giant won.

Tag Match -  Hulk Hogan and Mr. T w/ "Superfly Jimmy Snuka v. "Rowdy" Roddy Piper and "Mr. Wonderful" Paul Orndorff w/ "Ace" Cowboy Bob Orton (WM1) - This was the match wasn't that awesome, But it Did make WrestleMania a success. Plus, ya can't go wrong with Mr. T.

Intercontinental Championship Match - George "The Animal" Steel v. "Macho Man" Randy Savage (c) w/ Miss Elizabeth (WM2) - Not the most awesome match, but a fun one. Plus, it's the WrestleMania debut of the Legendary "Macho Man" Randy Savage. Oooh,Yeeaaah! Dig It!!!!

WWF v. NFL Battle Royal (WM2)- The Superstars of the World Wrestling Federation tackle the Best of the National Football League. I Love Battle Royals and this was clearly the best match of the 2nd portion of WrestleMania 2. BTW, Andre the Giant won this thing.

Steel Cage Match for the WWF World Championship - King Kong Bundy w/ Bobby "The Brain" Heenan v. Hulk Hogan (c) (WM2) - Not That great of a match, but on this list for being notable for 2 WrestleMania Firsts - The First Cage Match and the first WWF World Title Defense at the event. Plus, I'm kinda a sucker for Steel Cage Matchs

Hair v. Hair Match - "Rowdy" Roddy Piper v. "Adorable" Adrian Adonis w/ "The Mouth of the South" Jimmy Hart. (WM III) - This was Piper's "Retirement" Match. Always fun to watch Hot Rod in action.

Intercontinental Championship Match - Ricky "The Dragon" Steamboat w/ George "The Animal" Steele v. "Macho Man" Randy Savage (c) w/ Miss Elizabeth. (WM III) - The Match of the Night! This was 90% Pure Wrestling match and it really showcased the skills of both Savage and Steamboat. 

WWF World Championship Match - Andre the Giant w/ Bobby "The Brain" Heenan v.Hulk Hogan (c) (WM III) - Despite popular belief, This isn't the 1st Match Andre and Hogan had. Legendary, though not the all-time greatest.

The Superstar Battle Royal (WM IV) - The Best Match of the Event. I love Battle Royals.

Intercontinental Title Match - Brutus "The Barber" Beefcake v. The Honkey Tonk Man w/ Jimmy Hart (c) (WM IV) - This was Honky Tonk Man's first and Only WrestleMania as Intercontinental Champion. Not the Ultimate IC Title match, but HTM and The Barber are fun to watch. And The Mouth from the South is always a favorite.

Tournament final for the vacant WWF World Championship - "Macho Man" Randy Savage w/ Miss Elizabeth v. "The Million Dollar Man" Ted DiBiase w/ André the Giant and Virgil (WM IV) - This match wasn't as good as it should've been. But, it Did establish Randy Savage as a Main Eventer.

The Special Edition of Piper's Pit (WM V) - Not a match but a very entertaining segment. Plus, the return of "Rowdy" Roddy Piper.  

Intercontinental Championship Match - Ravishing Rick Rude w/ Bobby Heenan v. The Ultimate Warrior (c) (WM V) - Good match and The only time that the Ultimate Warrior lost at WrestleMania.

WWF World Championship Match - Hulk Hogan v. "Macho Man" Randy Savage (c) w/ Miss Elizabeth in a neutral corner (WM V) - The Mega Powers Explode. The continuation of one of the most legendary feuds in Wrestling History.

Special Segment - Rhythm and Blues (Honky Tonk Man and Greg Valentine w/ Jimmy Hart)preform "Hunka, Hunka, Honky Love" (WM VI) - Entertaining segment got even more entertaining when the Bushwackers (Luke and Butch) showed up and ruined the "Concert".   

WWF Tag Title Match - Demolition (Ax and Smash) v. The Colossal Connection (Haku and Andre the Giant) (c) w/ Bobby Heenan (WM VI) - A good match notable for being Andre the Giant's final Wrestling Event as a Full-Time Wrestler.  

Million Dollar Championship Match - Jake "The Snake" Roberts v. "The Million Dollar Man" Ted Dibiase (c) w/ Virgil (WM VI) - The only time at WrestleMania where the Million Dollar Title was put up for grabs. Another legendary feud. 

Title For Title Match - Ultimate Warrior (IC Champ) v. Hulk Hogan (WWF World Champ) (WM VI) - It's The Ultimate Challenge! This epic match marked the End of WWF's Hulkamania Era. 

The Rockers (Marty Jannety and Shawn Michaels) v. Hsku and the Barbarian w/ Bobby Heenan (WM VII) - A fine match that marked the Final WrestleMania for the Rockers as a Tag Team.

Tag Team Championship Match - The Nasty Boys (Brian Nobbs and Jerry Sags) w/ Jimmy Hart v. The Hart Foundation (Bret "Hit Man" Hart  and Jim "The Anvil" Neidhart) (c) (WM VII) - A great match featuring my 2 favorite Tag Teams. This would also mark Bret Hart's Final match as part of an established Tag Team, as soon after, Hart would begin his legendary singles career.

Career v Career Match - "Macho King" Randy Savage w/ Sensational Queen Sherri v. The Ultimate Warrior (WM VII) - The Match of the Night. 2 Legends battle it out with their careers on the line. The Ultimate Challenge was Trash compared to this epic bout.

Shawn Micheals w/ Sensational Sherri v. "El Matador" Tito Santana (WM VIII) - Shawn Michael's first big singles match and a great way to kick off WrestleMania VIII.

The Undertaker w/ Paul Bearer v. Jake "The Snake" Roberts (WM VIII) - The Undertaker, the future Super Legend de-fangs the Snake in this all-time classic. 

Intercontinental Championship Match - "Rowdy" Roddy Piper (c) v. Bret "Hit Man" Hart  (WM VIII) - The Match of the Night. Quite possibly the Greatest WrestleMania Intercontinental Championship Match of All Time.

WWF World Championship Match - "Nature Boy" Ric Flair w/ Mr. Perfect (c) v. "Macho Man" Randy Savage (WM VIII) - The 2nd Greatest Match on the Card. The 1st match in the Legendary Savage/Flair Affair. This Was gonna be the Main Event, but in Never happened thanks to Hogan's politicking.

IC Championship Match - Shawn Michaels w/ Luna Vachon (c) v. Tatanka w/ Sensational Sherri (WM IX) - The Match of the Night....and it was the Opening Bout. The Card for IX was Awesome, but was booked very badly. For the Record, Tatanka Should've won the Title here.

The Steiner Bros (Rick and Scott) v. The Hedshrinkers (Samu and Fatu) w/ Afa (WM IX) - Just 2 of my favorite Teams battling at one of the worst booked WWF PPV's.

WWF World Title Match - Yokozuna w/ Mr. Fuji v. Bret "Hit Man" Hart (c) (WM IX) - A great match marred by the ending.  

Bret "Hit Man" Hart v. "The Rocket" Owen Hart (WM X) - Match of the Night! The Battle of Brothers. Family trying to out wrestle each other. Owen became a Legit Superstar after this match.

Ladder Match to determine the Real WWF IC Champion - "The Heartbreak Kid" Shawn Michaels /w Diesel (fake IC champ) v. "The Bad Guy" Razor Ramon (IC Champ) (WM X)- This bout went longer than it should have, but still a great match, nonetheless.

WWF World Title Match - Bret "Hit Man" Hart v. Yokozuna (c) w/Mr. Fugi and Jim Cornette (WM X) - Bret Hart's redemption after being robbed (TWICE!) at WrestleMania IX. The WWF's New Generation Era begins after this Event.

IC Title Match - Razor Ramon w/ The 1-2-3 Kid v. "Double J" Jeff Jarrett /w The Roadie (c) (WM XI) - Razor Ramon and Jeff Jarrett had a pretty damn good feud in '95, and this mach was a testament to that. Shame Razor didn't win the IC Gold.      

Tag Title Match - Owen Hart and Yokozuna (billed as a mystery partner) w/ Fuji and Cornette v. The Smoking Gunns (Bart and Billy) (c) (WM XI) - Bot spectacular, but still a really good match. Plus, Owen Hart bags his first piece of Gold.

WWF World Title Match - "Heartbreak Kid" Shawn Michaels w/ Sid and Jenny McCarthy v. "Big Daddy Cool" Diesel w/ Pamala Anderson (c) (WM XI) - HBK's first WrestlestleMania as a Main Eventer and BDC's Only WrestleMania as Champion. Both men put their friendship aside to give us a really good match.This Was the Match of the Night.

Special Attraction - Laurence "L.T." Taylor w/ The NFL All-Pro Team v. Bam Bam Bigalow /w Ted Dibiase and the Million Dollar Corporation (WM XI) - For a special attraction, this was a fun watch. Plus, TLC singing their pro-L.T. number right before the match was great.

The Geriatric Match - Nacho Man v. The Huckster w/ Billionaire Ted as the Special Referee (WM XII) - The Grand Finale of the "Billionaire Ted" saga. This was a ridiculous, yet fun match. 

Hollywood Backlot Brawl - "Rowdy" Roddy Piper v. Goldust (WM XII) - This was a really fun match. After the Backlot Brawl itself , Piper and Goldust had a car chase that used footage of OJ Simpson's car. The fight returned to the Arena, where Piper beat the hell out of Dustin in a comical way.

"Big Daddy Cool" Diesel v. The Undertaker /w Paul Bearer (WM XII) - The Only time Diesel and Undertaker would fight in a 1-on-1 match on TV. This was a great match between 2 big men.   

Iron Man Match for the WWF World Title - "Heartbreak Kid" Shawn Michaels w/ "Super Sock" Jose Lathario v. Bret "Hit Man" Hart (c) (WM XII) - The Iron Man Match. Clash between 2 rivals, the New Generation Era equivalent to Hogan and Savage. 60 Minutes of great wrestling from the Federations finest. Match of the Night for sure.

Submission Match - Bret "Hit Man" Hart v. "Stone Cold" Steve Austin w/ Ken Shamrock as the Special Referee (WM XIII) - The Match Of the Night. AND The Match of the Year. hart and Austin were in a blood feud since December of the previous year which lead to This Ultimate Classic. This was also the match where the famous "Double Turn" happened. 

WWF World Title Match - The Undertaker v. Pycho Sid (c) (WM XIII) - The Grand Finale of the New Generation Era. Undertaker wore his classic "Grey Gloved" attire here as a tribute to his first WrestleMania appearance. Bret Hart interfered a few times, which I found funny.

Tag Team Battle Royal (WM XIV) - The Opening match to the first WrestleMania of the Attitude Era. I Love Battle Royals .

The Dumpster Match for the Tag Titles - Cactus Jack and Chainsaw Charlie v. The New Age Outlaws ("Road Dawg" Jesse James and "Bad Ass" Billy Gun) (c) (WM XIV) - A great Hardcore match, where you had to toss your opponents into a Dumpster to win.

Undertaker v. Kane w/ Paul Bearer (WM XIV) - After months of refusing to fight his "Brother" and taking abuse for it, The Undertaker finally had enough, and so this awesome match happened. The Very beginning of a great rivalry that would last for years.

WWF World Title Match - "The Heartbreak Kid" Shawn Michaels w/ Hunter Hearst Helmsley and Chyna.(c) v. "Stone Cold" Steve Austin w/ "Iron" Mike Tyson as the Special Enforcer (WM XIV) - The Match of the Night. Stone Cold really showed everyone his true potential and proved to Everyone that  he Was the Man who would lead the WWF into the next Millennium.

WWF World Title Match - "Stone Cold" Steve Austin v. The Rock (c) (WM XV) - The Match of the Night. the Rock/Austin rivalry is basically the Hogan/Savage rivalry of the Attitude Era.

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And that about wraps it up for this WrestleMania tribute. Nothing else to say but, Have a Great WrestleMania and Easter Weekend.  

So until next time, Space Cowboys - Punch a Nazi in the Face, Kick a Commie in the Balls, Resist Modern Attitudes, and Stay Gold.  

The Retro King Has Spoken!!